3b1b-manim/manimlib/shaders/image_vert.glsl

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#version 330
uniform float scale;
uniform float aspect_ratio;
uniform vec3 frame_center;
uniform sampler2D Texture;
in vec3 point;
in vec2 im_coords;
in float opacity;
out vec2 v_im_coords;
out float v_opacity;
// Analog of import for manim only
#INSERT rotate_point_for_frame.glsl
#INSERT scale_and_shift_point_for_frame.glsl
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void main(){
v_im_coords = im_coords;
v_opacity = opacity;
gl_Position = vec4(
rotate_point_for_frame(
scale_and_shift_point_for_frame(point)
),
1.0
);
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}