3b1b-manim/manimlib/shaders/quadratic_bezier_depth/vert.glsl

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#version 330
in vec3 point;
in vec3 base_point;
out vec3 verts;
out vec3 v_base_point;
out int v_vert_index;
void main(){
verts = point;
v_base_point = base_point;
v_vert_index = gl_VertexID;
}