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uniform vec2 frame_shape;
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uniform float anti_alias_width;
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2021-11-08 21:43:57 -08:00
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uniform vec3 camera_offset;
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2021-01-18 16:39:29 -08:00
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uniform mat3 camera_rotation;
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uniform float is_fixed_in_frame;
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uniform float focal_distance;
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