3b1b-manim/scripts/matrix_as_transform_2d.py

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#!/usr/bin/env python
import numpy as np
import itertools as it
from copy import deepcopy
import sys
from animation import *
from mobject import *
from constants import *
from region import *
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from scene import Scene, NumberLineScene
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from script_wrapper import command_line_create_scene
MOVIE_PREFIX = "matrix_as_transform_2d/"
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def matrix_to_string(matrix):
return "--".join(["-".join(map(str, row)) for row in matrix])
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def matrix_mobject(matrix):
return text_mobject(
"""
\\left(
\\begin{array}{%s}
%d & %d \\\\
%d & %d
\\end{array}
\\right)
"""%tuple(["c"*matrix.shape[1]] + list(matrix.flatten())),
size = "\\Huge"
)
class ShowMultiplication(NumberLineScene):
args_list = [
(2, False),
(0.5, False),
(-3, False),
(-3, True),
(2, True),
]
@staticmethod
def args_to_string(num, show_original_line):
end_string = "WithCopiedOriginalLine" if show_original_line else ""
return str(num) + end_string
def construct(self, num, show_original_line):
NumberLineScene.construct(self, density = abs(num)*DEFAULT_POINT_DENSITY_1D)
if show_original_line:
self.copy_original_line()
kwargs = {
"run_time" : 2.0,
"interpolation_function" : straight_path if num > 0 else counterclockwise_path
}
self.dither()
new_number_line = deepcopy(self.number_line)
new_number_line.stretch(num, 0)
self.play(
Transform(self.number_line, new_number_line, **kwargs),
*[
ApplyFunction(
lambda m : m.do_in_place(m.stretch, 1.0/num, 0).stretch(num, 0),
mobject,
**kwargs
)
for mobject in self.number_mobs
]
)
self.dither()
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def copy_original_line(self):
copied_line = deepcopy(self.number_line)
copied_num_mobs = deepcopy(self.number_mobs)
self.play(
ApplyFunction(
lambda m : m.shift(DOWN).highlight("green"),
copied_line
), *[
ApplyMethod(mob.shift, DOWN)
for mob in copied_num_mobs
]
)
self.dither()
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########################################################
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class TransformScene2D(Scene):
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def add_number_plane(self, density_factor, use_faded_lines = True):
config = {
"x_radius" : 2*SPACE_WIDTH,
"y_radius" : 2*SPACE_HEIGHT,
"density" : DEFAULT_POINT_DENSITY_1D*density_factor
}
if not use_faded_lines:
config["x_faded_line_frequency"] = None
config["y_faded_line_frequency"] = None
self.number_plane = NumberPlane(**config)
self.add(self.number_plane)
def add_background(self):
self.paint_into_background(
NumberPlane(color = "grey").add_coordinates()
)
def add_x_y_arrows(self):
self.x_arrow = Arrow(
ORIGIN,
self.number_plane.num_pair_to_point((1, 0)),
color = "green"
)
self.y_arrow = Arrow(
ORIGIN,
self.number_plane.num_pair_to_point((0, 1)),
color = "red"
)
self.add(self.x_arrow, self.y_arrow)
self.number_plane.filter_out(
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lambda (x, y, z) : (0 < x) and (x < 1) and (abs(y) < 0.1)
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)
self.number_plane.filter_out(
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lambda (x, y, z) : (0 < y) and (y < 1) and (abs(x) < 0.1)
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)
return self
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class ShowMatrixTransform(TransformScene2D):
args_list = [
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([[1, 2], [3, 4]], True, False),
([[1, 3], [-2, 0]], False, False),
([[1, 3], [-2, 0]], True, True),
([[0, -1], [1, 0]], True, False),
([[0, -1], [1, 0]], False, False),
([[-1, 0], [0, -1]], True, False),
([[-1, 0], [0, -1]], False, False),
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]
@staticmethod
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def args_to_string(matrix, with_background, show_matrix):
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background_string = "WithBackground" if with_background else "WithoutBackground"
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show_string = "ShowingMatrix" if show_matrix else ""
return matrix_to_string(matrix) + background_string + show_string
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def construct(self, matrix, with_background, show_matrix):
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matrix = np.array(matrix)
number_plane_config = {
"density_factor" : self.get_density_factor(matrix)
}
if with_background:
self.add_background()
number_plane_config["use_faded_lines"] = False
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self.add_number_plane(**number_plane_config)
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self.add_x_y_arrows()
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else:
self.add_number_plane(**number_plane_config)
if show_matrix:
self.add(matrix_mobject(matrix).to_corner(UP+LEFT))
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def func(mobject):
mobject.points[:, :2] = np.dot(mobject.points[:, :2], np.transpose(matrix))
return mobject
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self.dither()
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kwargs = {
"run_time" : 2.0,
"interpolation_function" : self.get_interpolation_function(matrix)
}
anims = [ApplyFunction(func, self.number_plane, **kwargs)]
if hasattr(self, "x_arrow") and hasattr(self, "y_arrow"):
for arrow, index in (self.x_arrow, 0), (self.y_arrow, 1):
new_arrow = Arrow(
ORIGIN,
self.number_plane.num_pair_to_point(matrix[:,index]),
color = arrow.get_color()
)
arrow.remove_tip()
new_arrow.remove_tip()
Mobject.align_data(arrow, new_arrow)
arrow.add_tip()
new_arrow.add_tip()
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anims.append(Transform(arrow, new_arrow, **kwargs))
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self.play(*anims)
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self.dither()
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def get_density_factor(self, matrix):
max_norm = max([
abs(np.linalg.norm(column))
for column in np.transpose(matrix)
])
return max(max_norm, 1)
def get_interpolation_function(self, matrix):
rotational_components = [
sign*np.arccos(matrix[i,i]/np.linalg.norm(matrix[:,i]))
for i in [0, 1]
for sign in [((-1)**i)*np.sign(matrix[1-i, i])]
]
average_rotation = sum(rotational_components)/2
if abs(average_rotation) < np.pi / 2:
return straight_path
elif average_rotation > 0:
return counterclockwise_path
else:
return clockwise_path
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if __name__ == "__main__":
command_line_create_scene(MOVIE_PREFIX)