3b1b-manim/active_projects/quaternions.py

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from big_ol_pile_of_manim_imports import *
# from pprint import pprint
# Helpers
def get_three_d_scene_config(high_quality=True):
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hq_config = {
"camera_config": {
"should_apply_shading": True,
"exponential_projection": True,
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},
"three_d_axes_config": {
"num_axis_pieces": 1,
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"number_line_config": {
"unit_size": 2,
# "tick_frequency": 0.5,
"tick_frequency": 1,
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"numbers_with_elongated_ticks": [0, 1, 2],
"stroke_width": 2,
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}
},
"sphere_config": {
"radius": 2,
"resolution": (24, 48),
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}
}
lq_added_config = {
"camera_config": {
"should_apply_shading": False,
},
"three_d_axes_config": {
"num_axis_pieces": 1,
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},
"sphere_config": {
# "resolution": (4, 12),
}
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}
if high_quality:
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return hq_config
else:
return merge_config([
lq_added_config,
hq_config
])
def q_mult(q1, q2):
w1, x1, y1, z1 = q1
w2, x2, y2, z2 = q2
w = w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2
x = w1 * x2 + x1 * w2 + y1 * z2 - z1 * y2
y = w1 * y2 + y1 * w2 + z1 * x2 - x1 * z2
z = w1 * z2 + z1 * w2 + x1 * y2 - y1 * x2
return np.array([w, x, y, z])
def stereo_project_point(point, axis=0, r=1, max_norm=10000):
point = fdiv(point * r, point[axis] + r)
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point[axis] = 0
norm = get_norm(point)
if norm > max_norm:
point *= max_norm / norm
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return point
def stereo_project(mobject, axis=0, r=1, outer_r=10, **kwargs):
epsilon = 1
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for submob in mobject.family_members_with_points():
points = submob.points
n = len(points)
for i in range(n):
if points[i, axis] == -r:
js = it.chain(
range(i + 1, n),
range(i - 1, -1, -1)
)
for j in js:
if points[j, axis] == -r:
continue
else:
vect = points[j] - points[i]
points[i] += epsilon * vect
break
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submob.apply_function(
lambda p: stereo_project_point(p, axis, r, **kwargs)
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)
# If all points are outside a certain range, this
# shouldn't be displayed
norms = np.apply_along_axis(get_norm, 1, submob.points)
if np.all(norms > outer_r):
# TODO, instead set opacity?
# submob.points[:, :] = 0
submob.set_fill(opacity=0)
submob.set_stroke(opacity=0)
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return mobject
class Linus(VGroup):
CONFIG = {
"body_config": {
"stroke_width": 15,
"stroke_color": LIGHT_GREY,
"sheen": 0.4,
},
"height": 2,
}
def __init__(self, **kwargs):
VGroup.__init__(self, **kwargs)
self.body = self.get_body_line()
self.eyes = Eyes(self.body)
self.add(self.body, self.eyes)
self.set_height(self.height)
self.center()
def change_mode(self, mode, thing_to_look_at=None):
self.eyes.change_mode(mode, thing_to_look_at)
if mode == "sad":
self.become_squiggle()
elif mode == "confused":
self.become_squiggle(factor=-0.1)
elif mode == "pleading":
self.become_squiggle(factor=0.3)
else:
self.become_line()
return self
def change(self, *args, **kwargs):
self.change_mode(*args, **kwargs)
return self
def look_at(self, thing_to_look_at=None):
self.eyes.look_at(thing_to_look_at)
return self
def blink(self):
self.eyes.blink()
return self
def get_squiggle(self, factor=0.2):
sine_curve = FunctionGraph(
lambda x: factor * np.sin(x),
x_min=0, x_max=TAU,
)
sine_curve.rotate(TAU / 4)
sine_curve.match_style(self.body)
sine_curve.match_height(self.body)
sine_curve.move_to(self.body, UP)
return sine_curve
def get_body_line(self, **kwargs):
config = dict(self.body_config)
config.update(kwargs)
line = Line(ORIGIN, 1.5 * UP, **config)
if hasattr(self, "body"):
line.match_style(self.body)
line.match_height(self.body)
line.move_to(self.body, UP)
return line
def become_squiggle(self, **kwargs):
self.body.become(self.get_squiggle(**kwargs))
return self
def become_line(self, **kwargs):
self.body.become(self.get_body_line(**kwargs))
return self
def copy(self):
return self.deepcopy()
class Felix(PiCreature):
CONFIG = {
"color": GREEN_D
}
class PushPin(SVGMobject):
CONFIG = {
"file_name": "push_pin",
"height": 0.5,
"sheen": 0.7,
"fill_color": GREY,
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
self.rotate(20 * DEGREES)
def pin_to(self, point):
self.move_to(point, DR)
class Hand(SVGMobject):
CONFIG = {
"file_name": "pinch_hand",
"height": 0.4,
"sheen": 0.2,
"fill_color": GREY,
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
self.add(VectorizedPoint().next_to(self, UP, buff=0.15))
class CheckeredCircle(Circle):
CONFIG = {
"n_pieces": 16,
"colors": [BLUE_E, BLUE_C],
"stroke_width": 5,
}
def __init__(self, **kwargs):
Circle.__init__(self, **kwargs)
pieces = self.get_pieces(self.n_pieces)
self.points = np.zeros((0, 3))
self.add(*pieces)
n_colors = len(self.colors)
for i, color in enumerate(self.colors):
self[i::n_colors].set_color(color)
class StereoProjectedSphere(Sphere):
CONFIG = {
"stereo_project_config": {
"axis": 2,
},
"max_r": 20,
"max_center": 32,
"max_width": FRAME_WIDTH,
"radius": 1,
}
def __init__(self, rotation_matrix=None, **kwargs):
digest_config(self, kwargs)
if rotation_matrix is None:
rotation_matrix = np.identity(3)
self.rotation_matrix = rotation_matrix
self.stereo_project_config["r"] = self.radius
ParametricSurface.__init__(
self, self.post_projection_func, **kwargs
)
# self.handle_outer_patch()
self.submobjects.sort(
key=lambda m: -m.get_width()
)
self.fade_far_out_submobjects()
def post_projection_func(self, u, v):
point = self.radius * Sphere.func(self, u, v)
rot_point = np.dot(point, self.rotation_matrix.T)
result = stereo_project_point(
rot_point, **self.stereo_project_config
)
if np.any(np.abs(result) == np.inf):
return self.func(u + 0.001, v)
return result
def fade_far_out_submobjects(self, max_center=None, max_width=None):
if max_center is None:
max_center = self.max_center
if max_width is None:
max_width = self.max_width
for submob in self.submobjects:
if get_norm(submob.get_center()) > max_center:
submob.fade(1)
if submob.get_width() > max_width:
submob.fade(1)
return self
# def handle_outer_patch(self):
# submobs_around_origin = []
# for submob in self.submobjects:
# anchors = submob.get_anchors()
# if np.all(np.apply_along_axis(get_norm, 1, anchors) > self.max_r):
# submob.points[:, :] = 0
# winding_number = get_winding_number(anchors)
# if abs(winding_number) > 0.1:
# submobs_around_origin.append(submob)
# if submobs_around_origin:
# widths = [sm.get_width() for sm in submobs_around_origin]
# outer_patch = submobs_around_origin[np.argmax(widths)]
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# Abstract scenes
class SpecialThreeDScene(ThreeDScene):
CONFIG = {
"cut_axes_at_radius": True,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
if self.frame_duration == PRODUCTION_QUALITY_FRAME_DURATION:
high_quality = True
else:
high_quality = False
config = get_three_d_scene_config(high_quality)
ThreeDScene.__init__(self, **config)
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def get_axes(self):
axes = ThreeDAxes(**self.three_d_axes_config)
for axis in axes:
if self.cut_axes_at_radius:
p0 = axis.main_line.get_start()
p1 = axis.number_to_point(-1)
p2 = axis.number_to_point(1)
p3 = axis.main_line.get_end()
new_pieces = VGroup(
Line(p0, p1), Line(p1, p2), Line(p2, p3),
)
for piece in new_pieces:
piece.shade_in_3d = True
new_pieces.match_style(axis.pieces)
axis.pieces.submobjects = new_pieces.submobjects
for tick in axis.tick_marks:
tick.add(VectorizedPoint(
1.5 * tick.get_center(),
))
return axes
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def get_sphere(self):
return Sphere(**self.sphere_config)
def get_default_camera_position(self):
return {
"phi": 70 * DEGREES,
"theta": -110 * DEGREES,
}
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# Animated scenes
class Test(SpecialThreeDScene):
CONFIG = {
"sphere_config": {}
}
def construct(self):
sphere = self.get_sphere()
# sphere.set_fill(opacity=0.5)
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axes = self.get_axes()
cube = Cube()
cube.set_depth(4)
cube.set_fill(BLUE_E, opacity=1)
sphere_shadow = sphere.deepcopy()
sphere_shadow.add_updater(
lambda ss: ss.become(
stereo_project(sphere.deepcopy())
).set_fill(BLUE_E, 0.5)
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)
self.add(axes)
self.add(sphere)
self.add(sphere_shadow)
# self.add(cube)
self.move_camera(
phi=70 * DEGREES,
theta=-45 * DEGREES,
run_time=0
)
# self.begin_ambient_camera_rotation()
self.play(
Rotate(sphere, 90 * DEGREES, axis=UP),
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run_time=3,
)
self.wait()
class IntroduceLinusTheLinelander(Scene):
def construct(self):
self.introduce_linus()
self.show_real_number_line()
self.look_at_complex_plane()
def introduce_linus(self):
linus = Linus()
linus.move_to(3 * LEFT)
name = TextMobject("Linus the Linelander")
name.next_to(linus, DR, buff=MED_LARGE_BUFF)
arrow = Arrow(name.get_top(), linus.get_right())
self.play(FadeInFromDown(linus))
self.play(
Write(name),
GrowArrow(arrow),
linus.change, "gracious", name,
)
self.play(
linus.become_squiggle, {"factor": -0.1},
)
self.play(Blink(linus))
self.wait()
self.name_text = name
self.name_arrow = arrow
self.linus = linus
def show_real_number_line(self):
linus = self.linus
number_line = NumberLine()
number_line.add_numbers()
number_line.to_edge(UP)
algebra = VGroup(
TexMobject("3 \\cdot 4 = 12"),
TexMobject("3 + 4 = 7"),
TexMobject("(-2) \\cdot 3 = -6"),
)
algebra.arrange_submobjects(DOWN)
algebra.next_to(number_line, DOWN, LARGE_BUFF)
algebra.shift(3 * RIGHT)
self.play(
ShowCreation(number_line.main_line),
linus.look_at, number_line
)
self.play(
LaggedStart(FadeInFromDown, number_line.numbers),
LaggedStart(ShowCreation, number_line.tick_marks),
linus.change, "happy"
)
self.play(
LaggedStart(FadeInFromDown, algebra),
linus.look_at, algebra
)
self.play(Blink(linus))
self.wait()
self.algebra = algebra
def look_at_complex_plane(self):
linus = self.linus
to_fade = VGroup(
self.name_text,
self.name_arrow,
self.algebra,
)
frame = ScreenRectangle()
frame.set_width(8)
frame.to_corner(DR)
q_marks = VGroup(*[
TexMobject("?").shift(
random.random() * RIGHT,
random.random() * UP,
)
for x in range(50)
])
q_marks.next_to(linus.body, UP, buff=0)
q_marks.set_color_by_gradient(BLUE, GREEN, YELLOW)
random.shuffle(q_marks.submobjects)
q_marks_anim = LaggedStart(
FadeIn, q_marks,
run_time=15,
rate_func=there_and_back,
lag_ratio=0.1
)
q_marks_continual = NormalAnimationAsContinualAnimation(q_marks_anim)
self.play(
FadeOut(to_fade),
ShowCreation(frame),
linus.look_at, frame
)
self.add(q_marks_continual)
self.play(linus.change_mode, "confused")
self.wait()
self.play(Blink(linus))
self.play(linus.change, "confused", frame.get_bottom())
self.wait()
self.play(linus.change, "sad", frame.get_center())
self.wait(10)
class ShowComplexMultiplicationExamples(Scene):
CONFIG = {
"plane_config": {
"x_radius": 9,
"y_radius": 9,
"stroke_width": 3,
},
"background_plane_config": {
"color": LIGHT_GREY,
"secondary_color": DARK_GREY,
"stroke_width": 0.5,
"stroke_opacity": 0.5,
"secondary_line_ratio": 0,
}
}
def construct(self):
self.add_planes()
z_tuples = [
(complex(2, 1), "2 + i", UP),
(complex(5, 2), "5 + 2i", LEFT),
(
complex(-np.sqrt(2) / 2, np.sqrt(2) / 2),
"-\\frac{\\sqrt{2}}{2} + \\frac{\\sqrt{2}}{2} i",
LEFT,
),
(complex(-4, 1.5), "-4 + 1.5i", RIGHT),
(complex(3, 0), "3 + 0i", UP),
(complex(4, -3), "4 + -3i", UP),
]
for z, z_tex, label_vect in z_tuples:
self.show_multiplication(z, z_tex, label_vect)
def add_planes(self, include_title=True):
plane = ComplexPlane(**self.plane_config)
self.plane = plane
background_plane = ComplexPlane(**self.background_plane_config)
background_plane.add_coordinates()
self.background_plane = background_plane
self.add(background_plane)
self.add(plane)
if include_title:
title = TextMobject("Complex plane")
title.scale(1.5)
title.to_corner(UL, buff=MED_LARGE_BUFF)
title.shift(SMALL_BUFF * UR)
self.title = title
self.add_foreground_mobjects(title)
def show_multiplication(self, z, z_tex, label_vect):
z_color = WHITE
plane = self.plane
new_plane = plane.deepcopy()
real_tex, imag_tex = z_tex.split("+")
label = TexMobject(
"\\text{Multiply by}\\\\",
real_tex, "+", imag_tex,
alignment="",
)
label[1].set_color(GREEN)
label[3].set_color(RED)
label.scale(1.2)
h_line = Line(
plane.number_to_point(0),
plane.number_to_point(z.real),
color=GREEN,
stroke_width=5,
)
v_line = Line(
plane.number_to_point(z.real),
plane.number_to_point(z),
color=RED,
stroke_width=5,
)
lines = VGroup(h_line, v_line)
z_point = plane.number_to_point(z)
z_dot = Dot(z_point)
z_dot.set_color(z_color)
label[1:].next_to(z_dot, label_vect)
label[0].next_to(label[1:], UP)
for mob in label:
label.add_to_back(BackgroundRectangle(mob))
one_dot = Dot(plane.number_to_point(1))
one_dot.set_color(YELLOW)
for dot in z_dot, one_dot:
dot.save_state()
dot.scale(5)
dot.set_fill(opacity=0)
dot.set_stroke(width=1, opacity=0.5)
to_fade_out = VGroup(
plane, label, lines, z_dot, one_dot
)
self.play(
ShowCreation(lines),
FadeInFromDown(label),
Restore(z_dot),
)
self.play(Restore(one_dot))
angle = np.log(z).imag
self.play(
one_dot.move_to, z_dot,
plane.apply_complex_function, lambda w: z * w,
path_arc=angle,
run_time=3
)
self.wait()
self.play(
FadeOut(to_fade_out),
FadeIn(new_plane),
)
self.plane = new_plane
class DefineComplexNumbersPurelyAlgebraically(Scene):
def construct(self):
self.add_linus()
self.add_title()
self.show_example_number()
self.show_multiplication()
self.emphsize_result_has_same_form()
def add_linus(self):
linus = self.linus = Linus()
linus.move_to(3 * LEFT)
def add_title(self):
title = self.title = Title(
"No spatial reasoning, just symbols"
)
self.play(
FadeInFromDown(title[:-1]),
ShowCreation(title[-1]),
self.linus.look_at, title
)
def show_example_number(self):
linus = self.linus
number = TexMobject("2.35", "+", "3.14", "i")
number.next_to(self.title, DOWN, buff=1.5)
number.shift(3 * RIGHT)
real, imag = number[0], number[2]
real_brace = Brace(real, UP)
imag_brace = Brace(imag, DOWN)
real_label = real_brace.get_text("Some real number")
imag_label = imag_brace.get_text("Some other real number")
VGroup(real, real_label).set_color(GREEN)
VGroup(imag, imag_label).set_color(RED)
i = number[-1]
i_def = TexMobject("i", "^2", "=", "-1")
i_def.next_to(
self.title, DOWN,
buff=MED_LARGE_BUFF,
aligned_edge=LEFT,
)
i_def_rect = SurroundingRectangle(i_def, color=YELLOW, buff=MED_SMALL_BUFF)
definition_label = TextMobject("Definition")
definition_label.next_to(i_def_rect, DOWN)
definition_label.match_color(i_def_rect)
self.play(Write(number, run_time=1))
self.play(
GrowFromCenter(real_brace),
LaggedStart(FadeIn, real_label),
linus.change, "confused", number,
run_time=1
)
self.wait()
self.play(
GrowFromCenter(imag_brace),
LaggedStart(FadeIn, imag_label),
run_time=1
)
self.play(Blink(linus))
self.play(
linus.change, "erm", i_def,
ReplacementTransform(
i.copy(), i_def[0],
path_arc=-30 * DEGREES
),
FadeIn(i_def_rect),
FadeIn(definition_label),
)
self.play(Write(i_def[1:]))
self.wait()
self.play(Blink(linus))
self.to_fade = VGroup(
real_brace, real_label,
imag_brace, imag_label,
)
self.number = number
def show_multiplication(self):
linus = self.linus
to_fade = self.to_fade
z1 = self.number
z2 = TexMobject("4", "+", "5", "i")
z2.match_style(z1)
for z in z1, z2:
lp, rp = z.parens = TexMobject("()")
lp.next_to(z, LEFT, SMALL_BUFF)
rp.next_to(z, RIGHT, SMALL_BUFF)
z.real = z[0]
z.imag = z[2:]
for part in z.real, z.imag:
part.targets = [part.copy(), part.copy()]
z1.generate_target()
product = VGroup(
VGroup(z1.target, z1.parens),
VGroup(z2, z2.parens),
)
product.arrange_submobjects(RIGHT, SMALL_BUFF)
product.move_to(2 * RIGHT + 2 * UP)
foil = VGroup(*map(TextMobject, [
"First", "Outside", "Inside", "Last",
]))
foil.arrange_submobjects(
DOWN, buff=MED_SMALL_BUFF,
aligned_edge=LEFT
)
foil.scale(1.25)
for word in foil:
word[0].set_color(BLUE)
foil.move_to(product).to_edge(DOWN, LARGE_BUFF)
def get_cdot():
return TexMobject("\\cdot")
def get_lp():
return TexMobject("(")
def get_rp():
return TexMobject(")")
def get_plus():
return TexMobject("+")
expansion = VGroup(
z1.real.targets[0], get_cdot(), z2.real.targets[0], get_plus(),
z1.real.targets[1], get_cdot(), z2.imag.targets[0], get_plus(),
z1.imag.targets[0], get_cdot(), z2.real.targets[1], get_plus(),
z1.imag.targets[1], get_cdot(), z2.imag.targets[1],
)
expansion.arrange_submobjects(RIGHT, buff=0.15)
expansion.next_to(product, DOWN, buff=LARGE_BUFF)
expansion_parts = VGroup(*[
expansion[4 * i: 4 * i + 3]
for i in range(4)
])
expansion_part_braces = VGroup(*[
Brace(part, DOWN) for part in expansion_parts
])
for word, brace in zip(foil, expansion_part_braces):
word.next_to(brace, DOWN)
final_prouct = VGroup(
get_lp(),
z1[0].copy(), get_cdot(), z2[0].copy(),
TexMobject("-"),
z1[2].copy(), get_cdot(), z2[2].copy(),
get_rp(), get_plus(),
get_lp(),
z1[0].copy(), get_cdot(), z2[2].copy(),
get_plus(),
z1[2].copy(), get_cdot(), z2[0].copy(),
get_rp(), TexMobject("i")
)
final_prouct.arrange_submobjects(RIGHT, buff=0.15)
final_prouct.next_to(expansion, DOWN, buff=2)
final_arrows = VGroup()
for i, brace in zip([1, 11, 15, 5], expansion_part_braces):
target = final_prouct[i:i + 3]
if i == 5:
arrow = Line(
brace.get_bottom() + SMALL_BUFF * DOWN,
target.get_top() + MED_SMALL_BUFF * UP,
)
arrow.points[1] = arrow.points[0] + DOWN
arrow.points[2] = arrow.points[3] + UP
tip = RegularPolygon(3, start_angle=-100 * DEGREES)
tip.set_height(0.2)
tip.set_stroke(width=0)
tip.set_fill(WHITE, opacity=1)
tip.move_to(arrow.get_end())
arrow.add(tip)
else:
arrow = Arrow(
brace.get_bottom(),
target.get_top(),
use_rectangular_stem=False,
)
final_arrows.add(arrow)
final_arrows.set_stroke(BLACK, width=6, background=True)
# Move example number into product
self.play(
FadeOut(to_fade),
MoveToTarget(z1),
FadeIn(z1.parens),
FadeInFromDown(z2),
FadeIn(z2.parens),
linus.change, "happy", product,
)
self.wait()
# Show distribution
pairs = list(it.product([z1.real, z1.imag], [z2.real, z2.imag]))
for i in range(4):
left, right = pair = VGroup(*pairs[i])
word = foil[i]
dot = expansion[4 * i + 1]
plus = expansion[4 * i + 3] if i < 3 else VMobject()
brace = expansion_part_braces[i]
self.play(pair.shift, 0.5 * DOWN)
self.play(
FadeIn(dot),
GrowFromCenter(brace),
FadeInFromDown(word),
linus.move_to, 4 * LEFT + DOWN,
*[
ReplacementTransform(
part.copy(),
part.targets.pop(0)
)
for part in pair
]
)
self.play(
pair.shift, 0.5 * UP,
FadeIn(plus)
)
self.play(Blink(linus))
self.play(
FadeOut(foil),
FadeInFromDown(final_prouct),
linus.look_at, final_prouct,
)
self.play(
LaggedStart(ShowCreation, final_arrows),
run_time=3,
)
self.play(linus.change, "confused")
self.wait()
self.final_prouct = final_prouct
def emphsize_result_has_same_form(self):
final_product = self.final_prouct
real = final_product[1:1 + 7]
imag = final_product[11:11 + 7]
real_brace = Brace(real, DOWN)
real_label = real_brace.get_text("Some real number")
real_label.set_color(GREEN)
imag_brace = Brace(imag, DOWN)
imag_label = imag_brace.get_text(
"Some other \\\\ real number"
)
imag_label.set_color(RED)
braces = VGroup(real_brace, imag_brace)
labels = VGroup(real_label, imag_label)
self.play(
LaggedStart(GrowFromCenter, braces),
LaggedStart(Write, labels),
)
self.wait()
class TextbookQuaternionDefinition(TeacherStudentsScene):
CONFIG = {
"random_seed": 1,
}
def construct(self):
equation = TexMobject(
"""
(w_1 + x_1 i + y_1 j + z_1 k)
(w_2 + x_2 i + y_2 j + z_2 k) =
&(w_1 w_2 - x_1 x_2 - y_1 y_2 - z_1 z_2) \\, +\\\\
&(w_1 x_2 + x_1 w_2 + y_1 z_2 - z_1 y_2)i \\, +\\\\
&(w_1 y_2 + y_1 w_2 + z_1 x_2 - x_1 z_2)j \\, +\\\\
&(w_1 z_2 + z_1 w_2 + x_1 y_2 - y_1 x_2)k \\\\
""",
tex_to_color_map={
"w_1": YELLOW,
"w_2": YELLOW,
"x_1": GREEN,
"x_2": GREEN,
"y_1": RED,
"y_2": RED,
"z_1": BLUE,
"z_2": BLUE,
}
)
equation.set_width(FRAME_WIDTH - 1)
equation.to_edge(UP)
defining_products = VGroup(*[
TexMobject(
tex,
tex_to_color_map={
"i": GREEN,
"j": RED,
"k": BLUE,
}
)
for tex in [
"i^2 = j^2 = k^2 = -1",
"ij = -ji = k",
"ki = -ik = j",
"jk = -kj = i",
]
])
defining_products.arrange_submobjects(DOWN)
defining_products.next_to(self.students, UP, LARGE_BUFF)
def_rect = SurroundingRectangle(defining_products)
self.play(
LaggedStart(FadeInFromDown, defining_products),
self.get_student_changes(*3 * ["confused"]),
self.teacher.change, "raise_right_hand",
)
self.play(ShowCreation(def_rect))
self.play(
Write(equation, run_time=4, lag_ratio=0.2),
self.get_student_changes(
"horrified", "pleading", "sick",
equation
),
self.teacher.change, "erm", equation,
)
self.blink()
self.look_at(equation.get_corner(UL))
self.blink()
self.look_at(equation.get_corner(UR))
self.wait(2)
class ProblemsWhereComplexNumbersArise(Scene):
def construct(self):
text = "Problems where complex numbers are surprisingly useful"
title = TextMobject(*text.split(" "))
title.to_edge(UP)
title.set_color(BLUE)
underline = Line(LEFT, RIGHT)
underline.set_width(title.get_width() + 0.5)
underline.next_to(title, DOWN)
problems = VGroup(
TextMobject(
"Integer solutions to\\\\ $a^2 + b^2 = c^2$",
alignment=""
),
TextMobject(
"Understanding\\\\",
"$1 - \\frac{1}{3} + \\frac{1}{5} - \\frac{1}{7} + \\cdots" +
"=\\frac{\\pi}{4}$",
alignment="",
),
TextMobject("Frequency analysis")
)
problems.arrange_submobjects(
DOWN, buff=LARGE_BUFF, aligned_edge=LEFT
)
for problem in problems:
problems.add(Dot().next_to(problem[0], LEFT))
problems.next_to(underline, DOWN, buff=MED_LARGE_BUFF)
problems.to_edge(LEFT)
v_dots = TexMobject("\\vdots")
v_dots.scale(2)
v_dots.next_to(problems, DOWN, aligned_edge=LEFT)
self.add(problems, v_dots)
self.play(
ShowCreation(underline),
LaggedStart(FadeInFromDown, title, lag_ratio=0.5),
run_time=3
)
self.wait()
class WalkThroughComplexMultiplication(ShowComplexMultiplicationExamples):
CONFIG = {
"z": complex(2, 3),
"w": complex(1, -1),
"z_color": YELLOW,
"w_color": PINK,
"product_color": RED,
}
def construct(self):
self.add_planes(include_title=False)
self.introduce_z_and_w()
self.show_action_on_all_complex_numbers()
def introduce_z_and_w(self):
# Tolerating code repetition here in case I want
# to specialize behavior for z or w...
plane = self.plane
origin = plane.number_to_point(0)
z_point = plane.number_to_point(self.z)
z_dot = Dot(z_point)
z_line = Line(origin, z_point)
z_label = VGroup(
TexMobject("z="),
DecimalNumber(self.z, num_decimal_places=0)
)
z_label.arrange_submobjects(
RIGHT, buff=SMALL_BUFF,
)
z_label.next_to(z_dot, UP, buff=SMALL_BUFF)
z_label.set_color(self.z_color)
z_label.add_background_rectangle()
VGroup(z_line, z_dot).set_color(self.z_color)
w_point = plane.number_to_point(self.w)
w_dot = Dot(w_point)
w_line = Line(origin, w_point)
w_label = VGroup(
TexMobject("w="),
DecimalNumber(self.w, num_decimal_places=0)
)
w_label.arrange_submobjects(RIGHT, buff=SMALL_BUFF)
w_label.next_to(w_dot, DOWN, buff=SMALL_BUFF)
w_label.set_color(self.w_color)
w_label.add_background_rectangle()
VGroup(w_line, w_dot).set_color(self.w_color)
VGroup(
z_label[1], w_label[1]
).shift(0.25 * SMALL_BUFF * DOWN)
product = TexMobject("z", "\\cdot", "w")
z_sym, w_sym = product[0], product[2]
z_sym.set_color(self.z_color)
w_sym.set_color(self.w_color)
product.scale(2)
product.to_corner(UL)
product.add_background_rectangle()
self.add(
z_line, z_label,
w_line, w_label,
)
self.play(LaggedStart(
FadeInFromLarge, VGroup(z_dot, w_dot),
lambda m: (m, 5),
lag_ratio=0.8,
run_time=1.5
))
self.play(
ReplacementTransform(z_label[1][0].copy(), z_sym)
)
self.add(product[:-1])
self.play(
ReplacementTransform(w_label[1][0].copy(), w_sym),
FadeInAndShiftFromDirection(product[2], LEFT),
FadeIn(product[0]),
)
self.wait()
self.set_variables_as_attrs(
product,
z_point, w_point,
z_dot, w_dot,
z_line, w_line,
)
def show_action_on_all_complex_numbers(self):
plane = self.plane
plane.save_state()
origin = plane.number_to_point(0)
z = self.z
angle = np.log(z).imag
product_tex = self.product[1:]
z_sym, cdot, w_sym = product_tex
product = self.z * self.w
product_point = plane.number_to_point(product)
product_dot = Dot(product_point)
product_line = Line(origin, product_point)
for mob in product_line, product_dot:
mob.set_color(self.product_color)
rect = SurroundingRectangle(VGroup(z_sym, cdot))
rect.set_fill(BLACK, opacity=1)
func_words = TextMobject("Function on the plane")
func_words.next_to(
rect, DOWN,
buff=MED_SMALL_BUFF,
aligned_edge=LEFT,
)
func_words.set_color(self.z_color)
sparkly_plane = VGroup()
for line in plane.family_members_with_points():
if self.camera.is_in_frame(line):
for piece in line.get_pieces(10):
p1, p2 = piece.get_pieces(2)
p1.rotate(PI)
pair = VGroup(p1, p2)
pair.scale(0.3)
sparkly_plane.add(pair)
sparkly_plane.sort_submobjects(
lambda p: 0.1 * get_norm(p) + random.random()
)
sparkly_plane.set_color_by_gradient(YELLOW, RED, PINK, BLUE)
sparkly_plane.set_stroke(width=4)
pin = PushPin()
pin.move_to(origin, DR)
one_dot = Dot(plane.number_to_point(1))
one_dot.set_fill(WHITE)
one_dot.set_stroke(BLACK, 1)
hand = Hand()
hand.move_to(plane.number_to_point(1), LEFT)
zero_eq = TexMobject("z \\cdot 0 = 0")
one_eq = TexMobject("z \\cdot 1 = z")
equations = VGroup(zero_eq, one_eq)
equations.arrange_submobjects(DOWN)
equations.scale(1.5)
for eq in equations:
eq.add_background_rectangle()
equations.next_to(func_words, DOWN)
equations.to_edge(LEFT)
product_label = VGroup(
TexMobject("z \\cdot w ="),
DecimalNumber(product, num_decimal_places=0)
)
product_label.arrange_submobjects(RIGHT)
product_label[0].shift(0.025 * DOWN)
product_label.next_to(product_dot, UP, SMALL_BUFF)
product_label.add_background_rectangle()
big_rect = Rectangle(
height=4,
width=6,
fill_color=BLACK,
fill_opacity=0.9,
stroke_width=0,
)
big_rect.to_corner(UL, buff=0)
self.add(big_rect, product_tex, rect, z_sym, cdot)
self.play(
FadeIn(big_rect),
ShowCreation(rect),
Write(func_words),
run_time=1
)
self.play(
ReplacementTransform(
self.w_line.copy(), product_line,
),
ReplacementTransform(
self.w_dot.copy(), product_dot,
),
path_arc=angle,
run_time=3
)
self.wait()
self.play(FadeOut(VGroup(product_line, product_dot)))
self.play(LaggedStart(
ShowCreationThenDestruction, sparkly_plane,
lag_ratio=0.5,
run_time=2
))
self.play(
plane.apply_complex_function, lambda w: z * w,
Transform(self.w_line, product_line),
Transform(self.w_dot, product_dot),
path_arc=angle,
run_time=9,
rate_func=lambda t: there_and_back_with_pause(t, 2 / 9)
)
self.wait()
self.play(FadeInFrom(pin, UL))
self.play(Write(zero_eq))
self.play(
FadeInFromLarge(one_dot),
FadeInFrom(hand, UR)
)
self.play(Write(one_eq))
self.wait()
self.play(
plane.apply_complex_function, lambda w: z * w,
ReplacementTransform(self.w_line.copy(), product_line),
ReplacementTransform(self.w_dot.copy(), product_dot),
one_dot.move_to, self.z_point,
hand.move_to, self.z_point, LEFT,
path_arc=angle,
run_time=4,
)
self.play(Write(product_label))
class ShowUnitCircleActions(ShowComplexMultiplicationExamples):
CONFIG = {
"random_seed": 0,
"plane_config": {
"secondary_line_ratio": 0,
}
}
def construct(self):
self.add_planes(include_title=False)
self.show_unit_circle_actions()
def show_unit_circle_actions(self):
plane = self.plane
origin = plane.number_to_point(0)
one_point = plane.number_to_point(1)
one_dot = Dot(one_point)
one_dot.set_fill(WHITE)
one_dot.set_stroke(BLACK, 1)
plane.add(one_dot)
pin = PushPin()
pin.move_to(origin, DR)
hand = Hand()
update_hand = UpdateFromFunc(
hand, lambda m: m.move_to(one_dot.get_center(), LEFT)
)
circle = Circle(
color=YELLOW,
radius=get_norm(one_point - origin)
)
self.add(circle)
self.add(pin, one_dot)
self.add_foreground_mobjects(hand)
title = TextMobject(
"Numbers on the unit circle",
"$\\rightarrow$", "pure rotation."
)
title.set_width(FRAME_WIDTH - 1)
title.to_edge(UP, buff=MED_SMALL_BUFF)
title.add_background_rectangle(buff=SMALL_BUFF)
self.add_foreground_mobjects(title)
self.background_plane.coordinate_labels.submobjects.pop(-1)
n_angles = 12
angles = list(np.linspace(-PI, PI, n_angles + 2)[1:-1])
random.shuffle(angles)
for angle in angles:
plane.save_state()
temp_plane = plane.copy()
z = np.exp(complex(0, angle))
if angle is angles[0]:
z_label = DecimalNumber(
z, num_decimal_places=2,
)
z_label.set_stroke(BLACK, width=11, background=True)
z_label_rect = BackgroundRectangle(z_label)
z_label_rect.set_fill(opacity=0)
z_point = plane.number_to_point(z)
z_arrow = Arrow(2.5 * z_point, z_point, buff=SMALL_BUFF)
z_dot = Dot(z_point)
z_label_start_center = z_label.get_center()
z_label.next_to(
z_arrow.get_start(),
np.sign(z_arrow.get_start()[1]) * UP,
)
z_label_end_center = z_label.get_center()
z_group = VGroup(z_arrow, z_dot, z_label)
z_group.set_color(GREEN)
z_group.add_to_back(z_label_rect)
z_arrow.set_stroke(BLACK, 1)
z_dot.set_stroke(BLACK, 1)
if angle is angles[0]:
self.play(
FadeInFromDown(z_label_rect),
FadeInFromDown(z_label),
GrowArrow(z_arrow),
FadeInFromLarge(z_dot),
)
else:
alpha_tracker = ValueTracker(0)
self.play(
ReplacementTransform(old_z_dot, z_dot),
ReplacementTransform(old_z_arrow, z_arrow),
UpdateFromFunc(
z_label_rect,
lambda m: m.replace(z_label)
),
ChangeDecimalToValue(
z_label, z,
position_update_func=lambda m: m.move_to(
interpolate(
z_label_start_center,
z_label_end_center,
alpha_tracker.get_value()
)
)
),
alpha_tracker.set_value, 1,
# hand.move_to, one_point, LEFT
)
old_z_dot = z_dot
old_z_arrow = z_arrow
VGroup(old_z_arrow, old_z_dot)
self.play(
Rotate(plane, angle, run_time=2),
update_hand,
Animation(z_group),
)
self.wait()
self.add(temp_plane, z_group)
self.play(
FadeOut(plane),
FadeOut(hand),
FadeIn(temp_plane),
)
plane.restore()
self.remove(temp_plane)
self.add(plane, *z_group)
class IfYouNeedAWarmUp(TeacherStudentsScene):
def construct(self):
screen = self.screen
screen.set_height(4)
screen.to_corner(UL)
self.add(screen)
self.teacher_says(
"If you need \\\\ a warm up",
bubble_kwargs={"width": 3.5, "height": 3},
)
self.change_all_student_modes(
"pondering", look_at_arg=screen,
)
self.wait(3)
self.play(RemovePiCreatureBubble(self.teacher))
self.wait(3)
class LinusThinksAboutStretching(Scene):
def construct(self):
linus = Linus()
top_line = NumberLine(color=GREY)
top_line.to_edge(UP)
top_line.add_numbers()
linus.move_to(3 * LEFT + DOWN)
self.add(linus, top_line)
scalars = [3, 0.5, 2]
for scalar in scalars:
lower_line = NumberLine(
x_min=-14,
x_max=14,
color=BLUE
)
lower_line.next_to(top_line, DOWN, MED_LARGE_BUFF)
lower_line.numbers = lower_line.get_number_mobjects()
for number in lower_line.numbers:
number.add_updater(lambda m: m.next_to(
lower_line.number_to_point(m.get_value()),
DOWN, MED_SMALL_BUFF,
))
lower_line.save_state()
lower_line.numbers.save_state()
self.add(lower_line, *lower_line.numbers)
words = TextMobject("Multiply by {}".format(scalar))
words.next_to(lower_line.numbers, DOWN)
self.play(
ApplyMethod(
lower_line.stretch, scalar, 0,
run_time=2
),
# LaggedStart(FadeIn, words, run_time=1),
FadeInFromLarge(words, 1.0 / scalar),
linus.look_at, top_line.number_to_point(scalar)
)
self.play(Blink(linus))
self.play(
FadeOut(lower_line),
FadeOut(lower_line.numbers),
FadeOut(words),
FadeIn(lower_line.saved_state, remover=True),
FadeIn(lower_line.numbers.saved_state, remover=True),
linus.look_at, top_line.number_to_point(0)
)
self.play(linus.change, "confused", DOWN + RIGHT)
self.wait(2)
self.play(Blink(linus))
self.wait(2)
class LinusReactions(Scene):
def construct(self):
linus = Linus()
for mode in "confused", "sad", "erm", "angry", "pleading":
self.play(linus.change, mode, 2 * RIGHT)
self.wait()
self.play(Blink(linus))
self.wait()
class OneDegreeOfFreedomForRotation(Scene):
def construct(self):
circle = CheckeredCircle(radius=2, stroke_width=10)
r_line = Line(circle.get_center(), circle.get_right())
moving_r_line = r_line.copy()
right_dot = Dot(color=WHITE)
right_dot.move_to(circle.get_right())
circle.add(moving_r_line, right_dot)
def get_angle():
return moving_r_line.get_angle() % TAU
angle_label = Integer(0, unit="^\\circ")
angle_label.scale(2)
angle_label.add_updater(
lambda m: m.set_value(get_angle() / DEGREES)
)
angle_label.add_updater(
lambda m: m.next_to(circle, UP, MED_LARGE_BUFF)
)
def get_arc():
return Arc(
angle=get_angle(),
radius=0.5,
color=LIGHT_GREY,
)
arc = get_arc()
arc.add_updater(lambda m: m.become(get_arc()))
self.add(circle, r_line, angle_label, arc)
angles = np.random.uniform(-TAU, TAU, 10)
for angle in angles:
self.play(Rotate(circle, angle, run_time=2))
class StereographicProjectionTitle(Scene):
def construct(self):
title = TextMobject("Stereographic projection")
final_title = title.copy()
final_title.set_width(10)
final_title.to_edge(UP)
title.rotate(-90 * DEGREES)
title.next_to(RIGHT, RIGHT, SMALL_BUFF)
title.apply_complex_function(np.exp)
title.rotate(90 * DEGREES)
title.set_height(6)
title.to_edge(UP)
self.play(Write(title))
self.play(Transform(title, final_title, run_time=2))
self.wait()
class IntroduceStereographicProjection(MovingCameraScene):
CONFIG = {
"n_sample_points": 16,
"circle_config": {
"n_pieces": 16,
"radius": 2,
"stroke_width": 7,
},
"example_angles": [
30 * DEGREES,
120 * DEGREES,
240 * DEGREES,
80 * DEGREES,
-60 * DEGREES,
135 * DEGREES,
]
}
def construct(self):
self.setup_plane()
self.draw_lines()
self.describe_individual_points()
self.remind_that_most_points_are_not_projected()
def setup_plane(self):
self.plane = self.get_plane()
self.circle = self.get_circle()
self.circle_shadow = self.get_circle_shadow()
self.add(self.plane)
self.add(self.circle_shadow)
self.add(self.circle)
def draw_lines(self):
plane = self.plane
circle = self.circle
circle.save_state()
circle.generate_target()
self.project_mobject(circle.target)
circle_points = self.get_sample_circle_points()
dots = VGroup(*[Dot(p) for p in circle_points])
dots.set_sheen(-0.2, DR)
dots.set_stroke(DARK_GREY, 2, background=True)
arrows = VGroup()
for dot in dots:
dot.scale(0.75)
dot.generate_target()
dot.target.move_to(
self.project(dot.get_center())
)
arrow = Arrow(
dot.get_center(),
dot.target.get_center(),
)
arrows.add(arrow)
neg_one_point = plane.number_to_point(-1)
neg_one_dot = Dot(neg_one_point)
neg_one_dot.set_fill(YELLOW)
lines = self.get_lines()
special_index = self.n_sample_points // 2 + 1
line = lines[special_index]
dot = dots[special_index]
arrow = arrows[special_index]
dot_target_outline = dot.target.copy()
dot_target_outline.set_stroke(RED, 2)
dot_target_outline.set_fill(opacity=0)
dot_target_outline.scale(1.5)
v_line = Line(UP, DOWN)
v_line.set_height(FRAME_HEIGHT)
v_line.set_stroke(RED, 5)
self.play(LaggedStart(FadeInFromLarge, dots))
self.play(FadeInFromLarge(neg_one_dot))
self.add(lines, neg_one_dot, dots)
self.play(LaggedStart(ShowCreation, lines))
self.wait()
self.play(
lines.set_stroke, {"width": 0.5},
line.set_stroke, {"width": 4},
)
self.play(ShowCreation(dot_target_outline))
self.play(ShowCreationThenDestruction(v_line))
self.play(MoveToTarget(dot))
self.wait()
self.play(
lines.set_stroke, {"width": 1},
FadeOut(dot_target_outline),
MoveToTarget(circle),
*map(MoveToTarget, dots),
run_time=2,
)
self.wait()
self.lines = lines
self.dots = dots
def describe_individual_points(self):
plane = self.plane
one_point, zero_point, i_point, neg_i_point, neg_one_point = [
plane.number_to_point(n)
for n in [1, 0, complex(0, 1), complex(0, -1), -1]
]
i_pin = PushPin()
i_pin.pin_to(i_point)
neg_i_pin = PushPin()
neg_i_pin.pin_to(neg_i_point)
dot = Dot()
dot.set_stroke(RED, 3)
dot.set_fill(opacity=0)
dot.scale(1.5)
dot.move_to(one_point)
arc1 = Arc(angle=TAU / 4, radius=2)
arc2 = Arc(
angle=85 * DEGREES, radius=2,
start_angle=TAU / 4,
)
arc3 = Arc(
angle=-85 * DEGREES, radius=2,
start_angle=-TAU / 4,
)
VGroup(arc1, arc2, arc3).set_stroke(RED)
frame = self.camera_frame
frame_height_tracker = ValueTracker(frame.get_height())
frame_height_growth = ContinualGrowValue(
frame_height_tracker, rate=0.4
)
neg_one_tangent = VGroup(
Line(ORIGIN, UP),
Line(ORIGIN, DOWN),
)
neg_one_tangent.set_height(25)
neg_one_tangent.set_stroke(YELLOW, 5)
neg_one_tangent.move_to(neg_one_point)
self.play(ShowCreation(dot))
self.wait()
self.play(dot.move_to, zero_point)
self.wait()
dot.move_to(i_point)
self.play(ShowCreation(dot))
self.play(FadeInFrom(i_pin, UL))
self.wait()
self.play(
dot.move_to, neg_i_point,
path_arc=-60 * DEGREES
)
self.play(FadeInFrom(neg_i_pin, UL))
self.wait()
self.play(
dot.move_to, one_point,
path_arc=-60 * DEGREES
)
frame.add_updater(
lambda m: m.set_height(frame_height_tracker.get_value())
)
triplets = [
(arc1, i_point, TAU / 4),
(arc2, neg_one_point, TAU / 4),
(arc3, neg_one_point, -TAU / 4),
]
for arc, point, path_arc in triplets:
self.play(
ShowCreation(arc),
dot.move_to, point, path_arc=path_arc,
run_time=2
)
self.wait()
self.play(
ApplyFunction(self.project_mobject, arc, run_time=2)
)
self.wait()
self.play(FadeOut(arc))
self.wait()
if arc is arc1:
self.add(frame, frame_height_growth)
elif arc is arc2:
self.play(dot.move_to, neg_i_point)
frame_height_growth.begin_wind_down()
self.wait(2)
self.play(*map(ShowCreation, neg_one_tangent))
self.wait()
self.play(FadeOut(neg_one_tangent))
self.wait(2)
frame.clear_updaters()
self.play(
frame.set_height, FRAME_HEIGHT,
self.lines.set_stroke, {"width": 0.5},
FadeOut(self.dots),
FadeOut(dot),
run_time=2,
)
def remind_that_most_points_are_not_projected(self):
plane = self.plane
circle = self.circle
sample_values = [0, complex(1, 1), complex(-2, -1)]
sample_points = [
plane.number_to_point(value)
for value in sample_values
]
sample_dots = VGroup(*[Dot(p) for p in sample_points])
sample_dots.set_fill(GREEN)
self.play(
FadeOut(self.lines),
Restore(circle),
)
for value, dot in zip(sample_values, sample_dots):
cross = Cross(dot)
cross.scale(2)
label = Integer(value)
label.next_to(dot, UR, SMALL_BUFF)
self.play(
FadeInFromLarge(dot, 3),
FadeInFromDown(label)
)
self.play(ShowCreation(cross))
self.play(*map(FadeOut, [dot, cross, label]))
self.wait()
self.play(
FadeIn(self.lines),
MoveToTarget(circle, run_time=2),
)
self.wait()
# Helpers
def get_plane(self):
plane = ComplexPlane(
unit_size=2,
color=GREY,
secondary_color=DARK_GREY,
x_radius=FRAME_WIDTH,
y_radius=FRAME_HEIGHT,
stroke_width=2,
)
plane.add_coordinates()
return plane
def get_circle(self):
circle = CheckeredCircle(
**self.circle_config
)
circle.set_stroke(width=7)
return circle
def get_circle_shadow(self):
circle_shadow = CheckeredCircle(
**self.circle_config
)
circle_shadow.set_stroke(opacity=0.65)
return circle_shadow
def get_sample_circle_points(self):
plane = self.plane
n = self.n_sample_points
numbers = [
np.exp(complex(0, TAU * x / n))
for x in range(-(n // 2) + 1, n // 2)
]
return [
plane.number_to_point(number)
for number in numbers
]
def get_lines(self):
plane = self.plane
neg_one_point = plane.number_to_point(-1)
circle_points = self.get_sample_circle_points()
lines = VGroup(*[
Line(neg_one_point, point)
for point in circle_points
])
for line in lines:
line.scale(
20 / line.get_length(),
about_point=neg_one_point
)
line.set_stroke(YELLOW, 1)
return lines
def project(self, point):
return stereo_project_point(point, axis=0, r=2)
def project_mobject(self, mobject):
return stereo_project(mobject, axis=0, r=2, outer_r=6)
class IntroduceStereographicProjectionLinusView(IntroduceStereographicProjection):
def construct(self):
self.describe_individual_points()
self.point_at_infinity()
self.show_90_degree_rotation()
self.talk_through_90_degree_rotation()
self.show_four_rotations()
self.show_example_angles()
def describe_individual_points(self):
plane = self.plane = self.get_plane()
circle = self.circle = self.get_circle()
linus = self.linus = self.get_linus()
angles = np.arange(-135, 180, 45) * DEGREES
sample_numbers = [
np.exp(complex(0, angle))
for angle in angles
]
sample_points = [
plane.number_to_point(number)
for number in sample_numbers
]
projected_sample_points = [
self.project(point)
for point in sample_points
]
dots = VGroup(*[Dot() for x in range(8)])
dots.set_fill(WHITE)
dots.set_stroke(BLACK, 1)
def generate_dot_updater(circle_piece):
return lambda d: d.move_to(circle_piece.points[0])
for dot, piece in zip(dots, circle[::(len(circle) // 8)]):
dot.add_updater(generate_dot_updater(piece))
stot = "(\\sqrt{2} / 2)"
labels_tex = [
"-{}-{}i".format(stot, stot),
"-i",
"{}-{}i".format(stot, stot),
"1",
"{}+{}i".format(stot, stot),
"i",
"-{}+{}i".format(stot, stot),
]
labels = VGroup(*[TexMobject(tex) for tex in labels_tex])
vects = it.cycle([RIGHT, RIGHT])
arrows = VGroup()
for label, point, vect in zip(labels, projected_sample_points, vects):
arrow = Arrow(vect, ORIGIN)
arrow.next_to(point, vect, 2 * SMALL_BUFF)
arrows.add(arrow)
label.set_stroke(width=0, background=True)
if stot in label.get_tex_string():
label.set_height(0.5)
else:
label.set_height(0.5)
label.set_stroke(WHITE, 2, background=True)
label.next_to(arrow, vect, SMALL_BUFF)
frame = self.camera_frame
frame.set_height(12)
self.add(linus)
self.add(circle, *dots)
self.play(
ApplyFunction(self.project_mobject, circle),
run_time=2
)
self.play(linus.change, "confused")
self.wait()
for i in [1, 0]:
self.play(
LaggedStart(GrowArrow, arrows[i::2]),
LaggedStart(Write, labels[i::2])
)
self.play(Blink(linus))
self.dots = dots
def point_at_infinity(self):
circle = self.circle
linus = self.linus
label = TextMobject(
"$-1$ is \\\\ at $\\pm \\infty$"
)
label.scale(1.5)
label.next_to(circle, LEFT, buff=1.25)
arrows = VGroup(*[
Vector(3 * v + 0.0 * RIGHT).next_to(label, v, buff=MED_LARGE_BUFF)
for v in [UP, DOWN]
])
arrows.set_color(YELLOW)
self.play(
Write(label),
linus.change, "awe", label,
*map(GrowArrow, arrows)
)
self.neg_one_label = VGroup(label, arrows)
def show_90_degree_rotation(self):
angle_tracker = ValueTracker(0)
circle = self.circle
linus = self.linus
hand = Hand()
hand.flip()
one_dot = self.dots[0]
hand.add_updater(
lambda h: h.move_to(one_dot.get_center(), RIGHT)
)
def update_circle(circle):
angle = angle_tracker.get_value()
new_circle = self.get_circle()
new_circle.rotate(angle)
self.project_mobject(new_circle)
circle.become(new_circle)
circle.add_updater(update_circle)
self.play(
FadeIn(hand),
one_dot.set_fill, RED,
)
for angle in 90 * DEGREES, 0:
self.play(
ApplyMethod(
angle_tracker.set_value, angle,
run_time=3,
),
linus.change, "confused", hand
)
self.wait()
self.play(Blink(linus))
self.hand = hand
self.angle_tracker = angle_tracker
def talk_through_90_degree_rotation(self):
linus = self.linus
dots = self.dots
one_dot = dots[0]
i_dot = dots[2]
neg_i_dot = dots[-2]
kwargs1 = {
"use_rectangular_stem": False,
"path_arc": -90 * DEGREES,
"buff": SMALL_BUFF,
}
kwargs2 = dict(kwargs1)
kwargs2["path_arc"] = -40 * DEGREES
arrows = VGroup(
Arrow(one_dot, i_dot, **kwargs1),
Arrow(i_dot, 6 * UP + LEFT, **kwargs2),
Arrow(6 * DOWN + LEFT, neg_i_dot, **kwargs2),
Arrow(neg_i_dot, one_dot, **kwargs1)
)
arrows.set_stroke(WHITE, 3)
one_to_i, i_to_neg_1, neg_one_to_neg_i, neg_i_to_one = arrows
for arrow in arrows:
self.play(
ShowCreation(arrow),
linus.look_at, arrow
)
self.wait(2)
self.arrows = arrows
def show_four_rotations(self):
angle_tracker = self.angle_tracker
linus = self.linus
hand = self.hand
linus.add_updater(lambda l: l.look_at(hand))
linus.add_updater(lambda l: l.eyes.next_to(l.body, UP, 0))
for angle in np.arange(TAU / 4, 5 * TAU / 4, TAU / 4):
self.play(
ApplyMethod(
angle_tracker.set_value, angle,
run_time=3,
),
)
self.wait()
self.play(FadeOut(self.arrows))
def show_example_angles(self):
angle_tracker = self.angle_tracker
angle_tracker.set_value(0)
for angle in self.example_angles:
self.play(
ApplyMethod(
angle_tracker.set_value, angle,
run_time=4,
),
)
self.wait()
#
def get_linus(self):
linus = Linus()
linus.move_to(3 * RIGHT)
linus.to_edge(DOWN)
linus.look_at(ORIGIN)
return linus
class ShowRotationUnderStereographicProjection(IntroduceStereographicProjection):
def construct(self):
self.setup_plane()
self.apply_projection()
self.show_90_degree_rotation()
self.talk_through_90_degree_rotation()
self.show_four_rotations()
self.show_example_angles()
def apply_projection(self):
plane = self.plane
circle = self.circle
neg_one_point = plane.number_to_point(-1)
neg_one_dot = Dot(neg_one_point)
neg_one_dot.set_fill(YELLOW)
lines = self.get_lines()
def generate_dot_updater(circle_piece):
return lambda d: d.move_to(circle_piece.points[0])
for circ, color in [(self.circle_shadow, RED), (self.circle, WHITE)]:
for piece in circ[::(len(circ) // 8)]:
dot = Dot(color=color)
dot.set_fill(opacity=circ.get_stroke_opacity())
dot.add_updater(generate_dot_updater(piece))
self.add(dot)
self.add(lines, neg_one_dot)
self.play(*map(ShowCreation, lines))
self.play(
ApplyFunction(self.project_mobject, circle),
lines.set_stroke, {"width": 0.5},
run_time=2
)
self.play(
self.camera_frame.set_height, 12,
run_time=2
)
self.wait()
def show_90_degree_rotation(self):
circle = self.circle
circle_shadow = self.circle_shadow
def get_rotated_one_point():
return circle_shadow[0].points[0]
def get_angle():
return angle_of_vector(get_rotated_one_point())
self.get_angle = get_angle
one_dot = Dot(color=RED)
one_dot.add_updater(
lambda m: m.move_to(get_rotated_one_point())
)
hand = Hand()
hand.move_to(one_dot.get_center(), LEFT)
def update_circle(circle):
new_circle = self.get_circle()
new_circle.rotate(get_angle())
self.project_mobject(new_circle)
circle.become(new_circle)
circle.add_updater(update_circle)
self.add(one_dot, hand)
hand.add_updater(
lambda h: h.move_to(one_dot.get_center(), LEFT)
)
self.play(
FadeInFrom(hand, RIGHT),
FadeInFromLarge(one_dot, 3),
)
for angle in 90 * DEGREES, -90 * DEGREES:
self.play(
Rotate(circle_shadow, angle, run_time=3),
)
self.wait(2)
def talk_through_90_degree_rotation(self):
plane = self.plane
points = [
plane.number_to_point(z)
for z in [1, complex(0, 1), -1, complex(0, -1)]
]
arrows = VGroup()
for p1, p2 in adjacent_pairs(points):
arrow = Arrow(
p1, p2, path_arc=180 * DEGREES,
use_rectangular_stem=False,
)
arrow.set_stroke(LIGHT_GREY, width=3)
arrow.tip.set_fill(LIGHT_GREY)
arrows.add(arrow)
for arrow in arrows:
self.play(ShowCreation(arrow))
self.wait(2)
self.arrows = arrows
def show_four_rotations(self):
circle_shadow = self.circle_shadow
for x in range(4):
self.play(
Rotate(circle_shadow, TAU / 4, run_time=3)
)
self.wait()
self.play(FadeOut(self.arrows))
def show_example_angles(self):
circle_shadow = self.circle_shadow
angle_label = Integer(0, unit="^\\circ")
angle_label.scale(1.5)
angle_label.next_to(
circle_shadow.get_top(), UR,
)
self.play(FadeInFromDown(angle_label))
self.add(angle_label)
for angle in self.example_angles:
d_angle = angle - self.get_angle()
self.play(
Rotate(circle_shadow, d_angle),
ChangingDecimal(
angle_label,
lambda a: (self.get_angle() % TAU) / DEGREES
),
run_time=4
)
self.wait()
class IntroduceFelix(PiCreatureScene, SpecialThreeDScene):
def setup(self):
PiCreatureScene.setup(self)
SpecialThreeDScene.setup(self)
def construct(self):
self.introduce_felix()
self.add_plane()
self.show_in_three_d()
def introduce_felix(self):
felix = self.felix = self.pi_creature
arrow = Vector(DL, color=WHITE)
arrow.next_to(felix, UR)
label = TextMobject("Felix the Flatlander")
label.next_to(arrow.get_start(), UP)
self.add(felix)
self.play(
felix.change, "wave_1", label,
Write(label),
GrowArrow(arrow),
)
self.play(Blink(felix))
self.play(felix.change, "thinking", label)
self.to_fade = VGroup(label, arrow)
def add_plane(self):
plane = NumberPlane(y_radius=10)
axes = self.get_axes()
to_fade = self.to_fade
felix = self.felix
self.add(axes, plane, felix)
self.play(
ShowCreation(axes),
ShowCreation(plane),
FadeOut(to_fade),
)
self.wait()
self.plane = plane
self.axes = axes
def show_in_three_d(self):
felix = self.pi_creature
plane = self.plane
axes = self.axes
# back_plane = Rectangle().replace(plane, stretch=True)
# back_plane.shade_in_3d = True
# back_plane.set_fill(LIGHT_GREY, opacity=0.5)
# back_plane.set_sheen(1, UL)
# back_plane.shift(SMALL_BUFF * IN)
# back_plane.set_stroke(width=0)
# back_plane = ParametricSurface(
# lambda u, v: u * RIGHT + v * UP
# )
# back_plane.replace(plane, stretch=True)
# back_plane.set_stroke(width=0)
# back_plane.set_fill(LIGHT_GREY, opacity=0.5)
sphere = self.get_sphere()
# sphere.set_fill(BLUE_E, 0.5)
self.move_camera(
phi=70 * DEGREES,
theta=-110 * DEGREES,
added_anims=[FadeOut(plane)],
run_time=2
)
self.begin_ambient_camera_rotation()
self.add(axes, sphere)
self.play(
Write(sphere),
felix.change, "confused"
)
self.wait()
axis_angle_pairs = [
(RIGHT, 90 * DEGREES),
(OUT, 45 * DEGREES),
(UR + OUT, 120 * DEGREES),
(RIGHT, 90 * DEGREES),
]
for axis, angle in axis_angle_pairs:
self.play(Rotate(
sphere, angle=angle, axis=axis,
run_time=2,
))
self.wait(2)
#
def create_pi_creature(self):
return Felix().move_to(4 * LEFT + 2 * DOWN)
class IntroduceThreeDNumbers(SpecialThreeDScene):
CONFIG = {
"camera_config": {
"exponential_projection": False,
}
}
def construct(self):
self.add_third_axis()
self.reorient_axes()
self.show_example_number()
def add_third_axis(self):
plane = ComplexPlane(
y_radius=FRAME_WIDTH / 4,
unit_size=2,
secondary_line_ratio=1,
)
plane.add_coordinates()
title = TextMobject("Complex Plane")
title.scale(1.8)
title.add_background_rectangle()
title.to_corner(UL, buff=MED_SMALL_BUFF)
real_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
imag_line = Line(DOWN, UP).set_height(FRAME_HEIGHT)
real_line.set_color(YELLOW)
imag_line.set_color(RED)
for label in plane.coordinate_labels:
label.remove(label.background_rectangle)
label.shift(SMALL_BUFF * IN)
self.add_fixed_orientation_mobjects(label)
reals = plane.coordinate_labels[:7]
imags = plane.coordinate_labels[7:]
self.add(plane, title)
for line, group in (real_line, reals), (imag_line, imags):
line.set_stroke(width=5)
self.play(
ShowCreationThenDestruction(line),
LaggedStart(
Indicate, group,
rate_func=there_and_back,
color=line.get_color(),
),
run_time=2,
)
self.plane = plane
self.title = title
def reorient_axes(self):
z_axis = NumberLine(unit_size=2)
z_axis.rotate(90 * DEGREES, axis=DOWN)
z_axis.rotate(90 * DEGREES, axis=OUT)
z_axis.set_color(WHITE)
z_axis_top = Line(
z_axis.number_to_point(0),
z_axis.main_line.get_end(),
)
z_axis_top.match_style(z_axis.main_line)
z_unit_line = Line(
z_axis.number_to_point(0),
z_axis.number_to_point(1),
color=RED,
stroke_width=5
)
j_labels = VGroup(
TexMobject("-2j"),
TexMobject("-j"),
TexMobject("j"),
TexMobject("2j"),
)
for label, num in zip(j_labels, [-2, -1, 1, 2]):
label.next_to(z_axis.number_to_point(num), RIGHT, MED_SMALL_BUFF)
self.add_fixed_orientation_mobjects(label)
plane = self.plane
x_line = Line(LEFT, RIGHT).set_width(FRAME_WIDTH)
y_line = Line(DOWN, UP).set_height(FRAME_WIDTH)
z_line = Line(IN, OUT).set_depth(FRAME_WIDTH)
x_line.set_stroke(GREEN, 5)
y_line.set_stroke(RED, 5)
z_line.set_stroke(YELLOW, 5)
coord_lines = VGroup(x_line, y_line, z_line)
self.add(z_axis, plane, z_axis_top)
self.move_camera(
phi=70 * DEGREES,
theta=-80 * DEGREES,
added_anims=[
plane.set_stroke, {"opacity": 0.5},
],
run_time=2,
)
self.begin_ambient_camera_rotation(rate=0.02)
self.wait()
self.play(FadeInFrom(j_labels, IN))
z_axis.add(j_labels)
self.play(
ShowCreationThenDestruction(z_unit_line),
run_time=2
)
self.wait(4)
group = VGroup(*it.chain(plane.coordinate_labels, j_labels))
for label in group:
label.generate_target()
axis = np.ones(3)
label.target.rotate_about_origin(-120 * DEGREES, axis=axis)
label.target.rotate(120 * DEGREES, axis=axis)
for y, label in zip([-2, -1, 1, 2], j_labels):
label.target.scale(0.65)
label.target.next_to(
2 * y * UP, RIGHT, 2 * SMALL_BUFF
)
self.play(
LaggedStart(MoveToTarget, group, lag_ratio=0.8),
FadeOut(self.title),
run_time=3
)
self.wait(3)
for line, wait in zip(coord_lines, [False, True, True]):
self.play(
ShowCreationThenDestruction(line),
run_time=2
)
if wait:
self.wait()
def show_example_number(self):
x, y, z = coords = 2 * np.array([1.5, -1, 1.25])
dot = Sphere(radius=0.05)
dot.set_fill(LIGHT_GREY)
dot.move_to(coords)
point_line = Line(ORIGIN, coords)
point_line.set_stroke(WHITE, 1)
z_line = Line(ORIGIN, z * OUT)
x_line = Line(z_line.get_end(), z_line.get_end() + x * RIGHT)
y_line = Line(x_line.get_end(), x_line.get_end() + y * UP)
x_line.set_stroke(GREEN, 5)
y_line.set_stroke(RED, 5)
z_line.set_stroke(YELLOW, 5)
lines = VGroup(z_line, x_line, y_line)
number_label = TexMobject(
str(z / 2), "+", str(x / 2), "i", "+", str(y / 2), "j",
tex_to_color_map={
str(z / 2): YELLOW,
str(x / 2): GREEN,
str(y / 2): RED,
}
)
number_label.next_to(ORIGIN, RIGHT, LARGE_BUFF)
number_label.to_edge(UP)
self.add_fixed_in_frame_mobjects(number_label)
self.play(
ShowCreation(point_line),
FadeInFrom(dot, -coords),
FadeInFromDown(number_label)
)
self.wait()
for num, line in zip([z, x, y], lines):
tex = number_label.get_part_by_tex(str(num / 2))
rect = SurroundingRectangle(tex)
rect.set_color(WHITE)
self.add_fixed_in_frame_mobjects(rect)
self.play(
ShowCreation(line),
ShowCreationThenDestruction(rect),
run_time=2
)
self.remove_fixed_in_frame_mobjects(rect)
self.wait()
self.wait(15)
class MentionImpossibilityOf3dNumbers(TeacherStudentsScene):
def construct(self):
equations = VGroup(
TexMobject("ij = ?"),
TexMobject("ji = ?"),
)
equations.arrange_submobjects(RIGHT, buff=LARGE_BUFF)
equations.scale(1.5)
equations.to_edge(UP)
self.add(equations)
why = TextMobject("Why not?")
why.next_to(self.students[1], UP)
self.teacher_says(
"Such 3d number \\\\ have no good \\\\ multiplication rule",
bubble_kwargs={"width": 4, "height": 3},
)
self.change_all_student_modes("confused")
self.wait(2)
self.play(
self.students[1].change, "maybe",
FadeInFromLarge(why),
)
self.wait(4)
class SphereExamplePointsDecimal(Scene):
CONFIG = {
"point_rotation_angle_axis_pairs": [
(45 * DEGREES, DOWN),
(120 * DEGREES, OUT),
(35 * DEGREES, rotate_vector(RIGHT, 30 * DEGREES)),
(90 * DEGREES, IN),
]
}
def construct(self):
decimals = VGroup(*[
DecimalNumber(
0,
num_decimal_places=3,
color=color,
include_sign=True,
edge_to_fix=RIGHT,
)
for color in [YELLOW, GREEN, RED]
])
number_label = VGroup(
decimals[0], TexMobject("+"),
decimals[1], TexMobject("i"), TexMobject("+"),
decimals[2], TexMobject("j"),
)
number_label.arrange_submobjects(RIGHT, buff=SMALL_BUFF)
number_label.to_corner(UL)
point = VectorizedPoint(OUT)
def generate_decimal_updater(decimal, index):
shifted_i = (index - 1) % 3
return ContinualChangingDecimal(
decimal,
lambda a: point.get_location()[shifted_i]
)
for i, decimal in enumerate(decimals):
self.add(generate_decimal_updater(decimal, i))
decimal_braces = VGroup()
for decimal, char in zip(decimals, "wxy"):
brace = Brace(decimal, DOWN, buff=SMALL_BUFF)
label = brace.get_tex(char, buff=SMALL_BUFF)
label.match_color(decimal)
brace.add(label)
decimal_braces.add(brace)
equation = TexMobject(
"w^2 + x^2 + y^2 = 1",
tex_to_color_map={
"w": YELLOW,
"x": GREEN,
"y": RED,
}
)
equation.next_to(decimal_braces, DOWN, MED_LARGE_BUFF)
self.add(number_label)
self.add(decimal_braces)
self.add(equation)
pairs = self.point_rotation_angle_axis_pairs
for angle, axis in pairs:
self.play(
Rotate(point, angle, axis=axis, about_point=ORIGIN),
run_time=2
)
self.wait()
class TwoDStereographicProjection(IntroduceFelix):
CONFIG = {
"camera_config": {
"exponential_projection": False,
},
"sphere_sample_point_u_range": np.arange(
0, PI, PI / 16,
),
"sphere_sample_point_v_range": np.arange(
0, TAU, TAU / 16,
),
"n_sample_rotation_cycles": 2,
}
def construct(self):
self.add_parts()
self.talk_through_sphere()
self.draw_projection_lines()
self.show_point_at_infinity()
self.show_a_few_rotations()
def add_parts(self, run_time=1):
felix = self.felix = self.pi_creature
felix.shift(1.5 * DL)
axes = self.axes = self.get_axes()
sphere = self.sphere = self.get_sphere()
c2p = axes.coords_to_point
labels = VGroup(
TexMobject("i").next_to(c2p(1, 0, 0), DR, SMALL_BUFF),
TexMobject("-i").next_to(c2p(-1, 0, 0), DL, SMALL_BUFF),
TexMobject("j").next_to(c2p(0, 1, 0), UL, SMALL_BUFF),
TexMobject("-j").next_to(c2p(0, -1, 0), DL, SMALL_BUFF),
TexMobject("1").rotate(
90 * DEGREES, RIGHT,
).next_to(c2p(0, 0, 1), RIGHT + OUT, SMALL_BUFF),
TexMobject("-1").rotate(
90 * DEGREES, RIGHT,
).next_to(c2p(0, 0, -1), RIGHT + IN, SMALL_BUFF),
)
for sm in labels[:4].family_members_with_points():
sm.add(VectorizedPoint(
0.25 * DOWN + 0.25 * OUT
))
labels.set_stroke(width=0, background=True)
for submob in labels.get_family():
submob.shade_in_3d = True
self.add(felix, axes, sphere, labels)
self.move_camera(
**self.get_default_camera_position(),
run_time=run_time
)
self.begin_ambient_camera_rotation(rate=0.01)
self.play(
felix.change, "pondering", sphere,
run_time=run_time,
)
def talk_through_sphere(self):
point = VectorizedPoint(OUT)
arrow = Vector(IN, shade_in_3d=True)
arrow.set_fill(PINK)
arrow.set_stroke(BLACK, 1)
def get_dot():
dot = Sphere(radius=0.05, u_max=PI / 2)
dot.set_fill(PINK)
dot.set_stroke(width=0)
dot.move_to(2.05 * OUT)
dot.apply_matrix(
z_to_vector(normalize(point.get_location())),
about_point=ORIGIN
)
return dot
dot = get_dot()
dot.add_updater(
lambda d: d.become(get_dot())
)
def update_arrow(arrow):
target_point = 2.1 * point.get_location()
rot_matrix = np.dot(
z_to_vector(normalize(target_point)),
np.linalg.inv(
z_to_vector(normalize(-arrow.get_vector()))
)
)
arrow.apply_matrix(rot_matrix)
arrow.shift(target_point - arrow.get_end())
return arrow
arrow.add_updater(update_arrow)
self.add(self.sphere, dot, arrow)
pairs = SphereExamplePointsDecimal.CONFIG.get(
"point_rotation_angle_axis_pairs"
)
for angle, axis in pairs:
self.play(
Rotate(point, angle, axis=axis, about_point=ORIGIN),
run_time=2
)
self.wait()
self.play(FadeOut(dot), FadeOut(arrow))
def draw_projection_lines(self):
sphere = self.sphere
axes = self.axes
radius = sphere.get_width() / 2
neg_one_point = axes.coords_to_point(0, 0, -1)
neg_one_dot = Dot(
neg_one_point,
color=YELLOW,
shade_in_3d=True
)
xy_plane = StereoProjectedSphere(
u_max=15 * PI / 16,
**self.sphere_config
)
xy_plane.set_fill(WHITE, 0.25)
xy_plane.set_stroke(width=0)
point_mob = VectorizedPoint(2 * OUT)
point_mob.add_updater(
lambda m: m.move_to(radius * normalize(m.get_center()))
)
point_mob.move_to([1, -1, 1])
point_mob.update(0)
def get_projection_line(sphere_point):
to_sphere = Line(neg_one_point, sphere_point)
to_plane = Line(
sphere_point,
self.project_point(sphere_point)
)
line = VGroup(to_sphere, to_plane)
line.set_stroke(YELLOW, 3)
for submob in line:
submob.shade_in_3d = True
return line
def get_sphere_dot(sphere_point):
dot = Dot(shade_in_3d=True)
dot.set_fill(PINK)
dot.apply_matrix(
z_to_vector(sphere_point),
about_point=ORIGIN,
)
dot.move_to(1.01 * sphere_point)
dot.add(VectorizedPoint(5 * sphere_point))
return dot
def get_projection_dot(sphere_point):
projection = self.project_point(sphere_point)
dot = Dot(projection, shade_in_3d=True)
dot.add(VectorizedPoint(dot.get_center() + 0.1 * OUT))
dot.set_fill(WHITE)
return dot
point = point_mob.get_location()
dot = get_sphere_dot(point)
line = get_projection_line(point)
projection_dot = get_projection_dot(point)
sample_points = [
radius * sphere.func(u, v)
for u in self.sphere_sample_point_u_range
for v in self.sphere_sample_point_v_range
]
lines = VGroup(*[get_projection_line(p) for p in sample_points])
lines.set_stroke(width=1)
north_lines = lines[:len(lines) // 2]
south_lines = lines[len(lines) // 2:]
self.add(xy_plane, sphere)
self.play(Write(xy_plane))
self.wait(2)
self.play(sphere.set_fill, BLUE_E, 0.5)
self.play(FadeInFromLarge(dot))
self.play(
FadeIn(neg_one_dot),
ShowCreation(line),
)
self.wait(2)
self.play(ReplacementTransform(
dot.copy(), projection_dot
))
def get_point():
return 2 * normalize(point_mob.get_location())
dot.add_updater(
lambda d: d.become(get_sphere_dot(get_point()))
)
line.add_updater(
lambda l: l.become(get_projection_line(get_point()))
)
projection_dot.add_updater(
lambda d: d.become(get_projection_dot(get_point()))
)
self.play(
point_mob.move_to,
radius * normalize(np.array([1, -1, -1])),
run_time=3
)
self.move_camera(
theta=-150 * DEGREES,
run_time=3
)
self.add(axes, sphere, xy_plane, dot, line)
for point in np.array([-2, 1, -0.5]), np.array([-0.01, -0.01, 1]):
self.play(
point_mob.move_to,
radius * normalize(point),
run_time=3
)
self.wait(2)
# Project norther hemisphere
north_hemisphere = self.get_sphere()
n = len(north_hemisphere)
north_hemisphere.remove(*north_hemisphere[n // 2:])
north_hemisphere.generate_target()
self.project_mobject(north_hemisphere.target)
north_hemisphere.set_fill(opacity=0.8)
self.play(
LaggedStart(ShowCreation, north_lines),
FadeIn(north_hemisphere)
)
self.play(
MoveToTarget(north_hemisphere),
run_time=3,
rate_func=lambda t: smooth(0.99 * t)
)
self.play(FadeOut(north_lines))
self.wait(2)
# Unit circle
circle = Sphere(
radius=2.01,
u_min=PI / 2 - 0.01,
u_max=PI / 2 + 0.01,
resolution=(1, 24),
)
for submob in circle:
submob.add(VectorizedPoint(1.5 * submob.get_center()))
circle.set_fill(YELLOW)
circle_path = Circle(radius=2)
circle_path.rotate(-90 * DEGREES)
self.play(FadeInFromLarge(circle))
self.play(point_mob.move_to, circle_path.points[0])
self.play(MoveAlongPath(point_mob, circle_path, run_time=6))
self.move_camera(
phi=0,
theta=-90 * DEGREES,
rate_func=there_and_back_with_pause,
run_time=6,
)
self.play(point_mob.move_to, OUT)
self.wait()
# Southern hemisphere
south_hemisphere = self.get_sphere()
n = len(south_hemisphere)
south_hemisphere.remove(*south_hemisphere[:n // 2])
south_hemisphere.remove(
*south_hemisphere[-3 * sphere.resolution[1] // 2:]
)
south_hemisphere.generate_target()
self.project_mobject(south_hemisphere.target)
south_hemisphere.set_fill(opacity=0.8)
self.play(
FadeOut(xy_plane),
LaggedStart(ShowCreation, south_lines),
FadeIn(south_hemisphere)
)
self.play(
MoveToTarget(south_hemisphere),
run_time=3,
rate_func=lambda t: smooth(0.99 * t)
)
self.play(FadeOut(south_lines))
self.wait(2)
self.projected_sphere = VGroup(
north_hemisphere,
south_hemisphere,
)
self.equator = circle
self.point_mob = point_mob
def show_point_at_infinity(self):
points = list(compass_directions(
12, start_vect=rotate_vector(RIGHT, 7.5 * DEGREES)
))
points.pop(7)
points.pop(2)
arrows = VGroup(*[
Arrow(6 * p, 9 * p)
for p in points
])
arrows.set_fill(YELLOW)
neg_ones = VGroup(*[
TexMobject("-1").next_to(arrow.get_start(), -p)
for p, arrow in zip(points, arrows)
])
neg_ones.set_stroke(width=0, background=True)
sphere_arcs = VGroup()
for angle in np.arange(0, TAU, TAU / 12):
arc = Arc(PI, radius=2)
arc.set_stroke(RED)
arc.rotate(PI / 2, axis=DOWN, about_point=ORIGIN)
arc.rotate(angle, axis=OUT, about_point=ORIGIN)
sphere_arcs.add(arc)
sphere_arcs.set_stroke(RED)
self.play(
LaggedStart(GrowArrow, arrows),
LaggedStart(Write, neg_ones)
)
self.wait(3)
self.play(
FadeOut(self.projected_sphere),
FadeOut(arrows),
FadeOut(neg_ones),
)
for x in range(2):
self.play(
ShowCreationThenDestruction(
sphere_arcs,
submobject_mode="all_at_once",
run_time=3,
)
)
def show_a_few_rotations(self):
sphere = self.sphere
felix = self.felix
point_mob = self.point_mob
point_mob.add_updater(
lambda m: m.move_to(sphere.get_all_points()[0])
)
coord_point_mobs = VGroup(
VectorizedPoint(RIGHT),
VectorizedPoint(UP),
VectorizedPoint(OUT),
)
for pm in coord_point_mobs:
pm.shade_in_3d = True
def get_rot_matrix():
return np.array([
pm.get_location()
for pm in coord_point_mobs
]).T
def get_projected_sphere():
result = StereoProjectedSphere(
get_rot_matrix(),
max_r=10,
**self.sphere_config,
)
result.set_fill(opacity=0.2)
result.fade_far_out_submobjects(32)
for submob in result:
if submob.get_center()[1] < -11:
submob.fade(1)
return result
projected_sphere = get_projected_sphere()
projected_sphere.add_updater(
lambda m: m.become(get_projected_sphere())
)
def get_projected_equator():
equator = CheckeredCircle(
n_pieces=24,
radius=2,
)
for submob in equator.get_family():
submob.shade_in_3d = True
equator.set_stroke(YELLOW, 5)
equator.apply_matrix(get_rot_matrix())
self.project_mobject(equator)
return equator
projected_equator = get_projected_equator()
projected_equator.add_updater(
lambda m: m.become(get_projected_equator())
)
self.add(sphere, projected_sphere)
self.play(
sphere.set_fill_by_checkerboard,
BLUE_E, BLUE_D, {"opacity": 0.8},
FadeIn(projected_sphere)
)
sphere.add(coord_point_mobs)
sphere.add(self.equator)
self.add(projected_equator)
pairs = self.get_sample_rotation_angle_axis_pairs()
for x in range(self.n_sample_rotation_cycles):
for angle, axis in pairs:
self.play(
Rotate(
sphere, angle=angle, axis=axis,
about_point=ORIGIN,
run_time=3,
),
felix.change, "confused",
)
self.wait()
self.projected_sphere = projected_sphere
#
def project_mobject(self, mobject):
return stereo_project(mobject, axis=2, r=2, outer_r=20)
def project_point(self, point):
return stereo_project_point(point, axis=2, r=2)
def get_sample_rotation_angle_axis_pairs(self):
return SphereExamplePointsDecimal.CONFIG.get(
"point_rotation_angle_axis_pairs"
)
class FelixViewOfProjection(TwoDStereographicProjection):
CONFIG = {}
def construct(self):
self.add_axes()
self.show_a_few_rotations()
def add_axes(self):
axes = Axes(
number_line_config={
"unit_size": 2,
"color": WHITE,
}
)
labels = VGroup(
TexMobject("i"),
TexMobject("-i"),
TexMobject("j"),
TexMobject("-j"),
)
coords = [(1, 0), (-1, 0), (0, 1), (0, -1)]
vects = [DOWN, DOWN, RIGHT, RIGHT]
for label, coords, vect in zip(labels, coords, vects):
point = axes.coords_to_point(*coords)
label.next_to(point, vect, buff=MED_SMALL_BUFF)
self.add(axes, labels)
self.pi_creature.change("confused")
def show_a_few_rotations(self):
felix = self.pi_creature
coord_point_mobs = VGroup([
VectorizedPoint(point)
for point in [RIGHT, UP, OUT]
])
def get_rot_matrix():
return np.array([
pm.get_location()
for pm in coord_point_mobs
]).T
def get_projected_sphere():
return StereoProjectedSphere(
get_rot_matrix(),
**self.sphere_config,
)
def get_projected_equator():
equator = Circle(radius=2, num_anchors=24)
equator.set_stroke(YELLOW, 5)
equator.apply_matrix(get_rot_matrix())
self.project_mobject(equator)
return equator
projected_sphere = get_projected_sphere()
projected_sphere.add_updater(
lambda m: m.become(get_projected_sphere())
)
equator = get_projected_equator()
equator.add_updater(
lambda m: m.become(get_projected_equator())
)
dot = Dot(color=PINK)
dot.add_updater(
lambda d: d.move_to(
self.project_point(
np.dot(2 * OUT, get_rot_matrix().T)
)
)
)
hand = Hand()
hand.add_updater(
lambda h: h.move_to(dot.get_center(), LEFT)
)
felix.add_updater(lambda f: f.look_at(dot))
self.add(projected_sphere)
self.add(equator)
self.add(dot)
self.add(hand)
pairs = self.get_sample_rotation_angle_axis_pairs()
for x in range(self.n_sample_rotation_cycles):
for angle, axis in pairs:
self.play(
Rotate(
coord_point_mobs, angle=angle, axis=axis,
about_point=ORIGIN,
run_time=3,
),
)
self.wait()
class ShowRotationsJustWithReferenceCircles(TwoDStereographicProjection):
def construct(self):
self.add_parts(run_time=1)
self.begin_ambient_camera_rotation(rate=0.03)
self.edit_parts()
self.show_1i_circle()
self.show_1j_circle()
self.show_random_circle()
self.show_rotations()
def edit_parts(self):
sphere = self.sphere
xy_plane = StereoProjectedSphere(u_max=15 * PI / 16)
xy_plane.set_fill(WHITE, 0.2)
xy_plane.set_stroke(width=0, opacity=0)
self.add(xy_plane, sphere)
self.play(
FadeIn(xy_plane),
sphere.set_fill, BLUE_E, {"opacity": 0.2},
sphere.set_stroke, {"width": 0.1, "opacity": 0.5}
)
def show_1i_circle(self):
axes = self.axes
circle = self.get_circle(GREEN_E, GREEN)
circle.rotate(TAU / 4, RIGHT)
circle.rotate(TAU / 4, DOWN)
projected = self.get_projected_circle(circle)
labels = VGroup(*map(TexMobject, ["0", "2i", "3i"]))
labels.set_shade_in_3d(True)
for label, x in zip(labels, [0, 2, 3]):
label.next_to(
axes.coords_to_point(x, 0, 0), DR, SMALL_BUFF
)
self.play(ShowCreation(circle, run_time=3))
self.wait()
self.play(ReplacementTransform(
circle.copy(), projected,
run_time=3
))
self.axes.x_axis.pieces.set_stroke(width=0)
self.wait(7)
self.move_camera(
phi=60 * DEGREES,
)
self.play(
LaggedStart(
FadeInFrom, labels,
lambda m: (m, UP)
)
)
self.wait(2)
self.play(FadeOut(labels))
self.one_i_circle = circle
self.projected_one_i_circle = projected
def show_1j_circle(self):
circle = self.get_circle(RED_E, RED)
circle.rotate(TAU / 4, DOWN)
projected = self.get_projected_circle(circle)
self.move_camera(theta=-170 * DEGREES)
self.play(ShowCreation(circle, run_time=3))
self.wait()
self.play(ReplacementTransform(
circle.copy(), projected, run_time=3
))
self.axes.y_axis.pieces.set_stroke(width=0)
self.wait(3)
self.one_j_circle = circle
self.projected_one_j_circle = projected
def show_random_circle(self):
sphere = self.sphere
circle = self.get_circle(BLUE_E, BLUE)
circle.set_width(2 * sphere.radius * np.sin(30 * DEGREES))
circle.shift(sphere.radius * np.cos(30 * DEGREES) * OUT)
circle.rotate(150 * DEGREES, DOWN, about_point=ORIGIN)
projected = self.get_projected_circle(circle)
self.move_camera(phi=130 * DEGREES)
self.play(ShowCreation(circle, run_time=2))
self.move_camera(phi=60 * DEGREES)
self.play(ReplacementTransform(
circle.copy(), projected,
run_time=2
))
self.wait(3)
self.play(
FadeOut(circle),
FadeOut(projected),
)
def show_rotations(self):
sphere = self.sphere
c1i = self.one_i_circle
pc1i = self.projected_one_i_circle
c1j = self.one_j_circle
pc1j = self.projected_one_j_circle
cij = self.get_circle(YELLOW_E, YELLOW)
pcij = self.get_projected_circle(cij)
circles = VGroup(c1i, c1j, cij)
x_axis = self.axes.x_axis
y_axis = self.axes.y_axis
arrow = Arrow(
2 * RIGHT, 2 * UP,
buff=SMALL_BUFF,
path_arc=PI,
use_rectangular_stem=False,
)
arrow.set_stroke(LIGHT_GREY, 3)
arrow.tip.set_fill(LIGHT_GREY)
arrows = VGroup(arrow, *[
arrow.copy().rotate(angle, about_point=ORIGIN)
for angle in np.arange(TAU / 4, TAU, TAU / 4)
])
arrows.rotate(TAU / 4, RIGHT, about_point=ORIGIN)
arrows.rotate(TAU / 2, OUT, about_point=ORIGIN)
arrows.rotate(TAU / 4, UP, about_point=ORIGIN)
arrows.space_out_submobjects(1.2)
self.play(FadeInFromLarge(cij))
sphere.add(circles)
pc1i.add_updater(
lambda c: c.become(self.get_projected_circle(c1i))
)
pc1j.add_updater(
lambda c: c.become(self.get_projected_circle(c1j))
)
pcij.add_updater(
lambda c: c.become(self.get_projected_circle(cij))
)
self.add(pcij)
# About j-axis
self.play(ShowCreation(arrows, run_time=3, rate_func=None))
self.wait(3)
for x in range(2):
y_axis.pieces.set_stroke(width=2)
self.play(
Rotate(sphere, 90 * DEGREES, axis=UP),
run_time=4,
)
y_axis.pieces.set_stroke(width=0)
self.wait(2)
# About i axis
self.move_camera(theta=-45 * DEGREES)
self.play(Rotate(arrows, TAU / 4, axis=OUT))
self.wait(2)
for x in range(2):
x_axis.pieces.set_stroke(width=2)
self.play(
Rotate(sphere, -90 * DEGREES, axis=RIGHT),
run_time=4,
)
x_axis.pieces.set_stroke(width=0)
self.wait(2)
self.wait(2)
# About real axis
self.move_camera(
theta=-135 * DEGREES,
added_anims=[FadeOut(arrows)]
)
self.ambient_camera_rotation.rate = 0.01
for x in range(2):
x_axis.pieces.set_stroke(width=2)
y_axis.pieces.set_stroke(width=2)
self.play(
Rotate(sphere, 90 * DEGREES, axis=OUT),
run_time=4,
)
self.wait(2)
x_axis.pieces.set_stroke(width=0)
y_axis.pieces.set_stroke(width=0)
#
def get_circle(self, *colors):
sphere = self.sphere
circle = CheckeredCircle(colors=colors, n_pieces=48)
circle.set_shade_in_3d(True)
circle.match_width(sphere)
return circle
def get_projected_circle(self, circle):
result = circle.deepcopy()
self.project_mobject(result)
for sm in result:
if sm.get_width() > FRAME_WIDTH:
sm.fade(1)
if sm.get_height() > FRAME_HEIGHT:
sm.fade(1)
return result
class IntroduceQuaternions(Scene):
def construct(self):
self.compare_three_number_systems()
self.mention_four_perpendicular_axes()