3b1b-manim/scene/scene.py

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from PIL import Image
from colour import Color
import numpy as np
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import itertools as it
import warnings
import time
import os
import copy
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from tqdm import tqdm as ProgressDisplay
import inspect
import subprocess as sp
from helpers import *
from camera import Camera
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from tk_scene import TkSceneRoot
from mobject import Mobject
class Scene(object):
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CONFIG = {
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"camera_config" : {},
"frame_duration" : DEFAULT_FRAME_DURATION,
"construct_args" : [],
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
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self.camera = Camera(**self.camera_config)
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self.frames = []
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self.mobjects = []
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self.num_animations = 0
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self.construct(*self.construct_args)
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def construct(self):
pass #To be implemented in subclasses
def __str__(self):
if hasattr(self, "name"):
return self.name
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return self.__class__.__name__ + \
self.args_to_string(*self.construct_args)
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def set_name(self, name):
self.name = name
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return self
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### Only these methods should touch the camera
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def set_camera(self, camera):
self.camera = camera
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def get_frame(self):
return self.camera.get_image()
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def update_frame(self, mobjects = None, background = None, **kwargs):
if mobjects is None:
mobjects = self.mobjects
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if background is not None:
self.camera.set_image(background)
else:
self.camera.reset()
self.camera.capture_mobjects(mobjects, **kwargs)
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def freeze_background(self):
self.update_frame()
self.set_camera(Camera(self.get_frame()))
self.clear()
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###
def extract_mobjects_with_points(self, *mobjects):
return list(it.chain(*[
m.family_members_with_points()
for m in mobjects
]))
def add(self, *mobjects):
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"""
Mobjects will be displayed, from background to foreground,
in the order with which they are entered.
Scene class only keeps track of pointful monjects, all
grouping structure is forgotten as far as Scene is concerned
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"""
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if not all_elements_are_instances(mobjects, Mobject):
raise Exception("Adding something which is not a mobject")
mobjects = self.extract_mobjects_with_points(*mobjects)
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old_mobjects = filter(lambda m : m not in mobjects, self.mobjects)
self.mobjects = old_mobjects + list(mobjects)
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return self
def add_mobjects_among(self, values):
"""
So a scene can just add all mobjects it's defined up to that point
by calling add_mobjects_among(locals().values())
"""
mobjects = filter(lambda x : isinstance(x, Mobject), values)
mobjects = self.extract_mobjects_with_points(*mobjects)
self.add(*mobjects)
return self
def remove(self, *mobjects):
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if not all_elements_are_instances(mobjects, Mobject):
raise Exception("Removing something which is not a mobject")
mobjects = self.extract_mobjects_with_points(*mobjects)
# mobjects = filter(lambda m : m in self.mobjects, mobjects)
if len(mobjects) == 0:
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return
self.mobjects = filter(lambda m : m not in mobjects, self.mobjects)
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return self
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def bring_to_front(self, mobject):
self.add(mobject)
return self
def bring_to_back(self, mobject):
self.remove(mobject)
self.mobjects = [mobject] + self.mobjects
return self
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def clear(self):
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self.mobjects = []
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return self
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def get_mobjects(self):
return list(self.mobjects)
def get_mobject_copies(self):
return [m.copy() for m in self.mobjects]
def align_run_times(self, *animations, **kwargs):
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if "run_time" in kwargs:
run_time = kwargs["run_time"]
else:
run_time = animations[0].run_time
for animation in animations:
animation.set_run_time(run_time)
return animations
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def separate_moving_and_static_mobjects(self, *animations):
moving_mobjects = self.extract_mobjects_with_points(
*[anim.mobject for anim in animations]
)
static_mobjects = filter(
lambda m : m not in moving_mobjects,
self.mobjects
)
return moving_mobjects, static_mobjects
def get_time_progression(self, animations):
run_time = animations[0].run_time
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times = np.arange(0, run_time, self.frame_duration)
time_progression = ProgressDisplay(times)
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time_progression.set_description("".join([
"Animation %d: "%self.num_animations,
str(animations[0]),
(", etc." if len(animations) > 1 else ""),
]))
return time_progression
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def play(self, *animations, **kwargs):
if len(animations) == 0:
raise Warning("Called Scene.play with no animations")
return
self.num_animations += 1
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self.add(*[anim.mobject for anim in animations])
animations = self.align_run_times(*animations, **kwargs)
moving_mobjects, static_mobjects = \
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self.separate_moving_and_static_mobjects(*animations)
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self.update_frame(
static_mobjects,
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include_submobjects = False
)
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static_image = self.get_frame()
for t in self.get_time_progression(animations):
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for animation in animations:
animation.update(t / animation.run_time)
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self.update_frame(moving_mobjects, static_image)
self.frames.append(self.get_frame())
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for animation in animations:
animation.clean_up()
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return self
def play_over_time_range(self, t0, t1, *animations):
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needed_scene_time = max(abs(t0), abs(t1))
existing_scene_time = len(self.frames)*self.frame_duration
if existing_scene_time < needed_scene_time:
self.dither(needed_scene_time - existing_scene_time)
existing_scene_time = needed_scene_time
#So negative values may be used
if t0 < 0:
t0 = float(t0)%existing_scene_time
if t1 < 0:
t1 = float(t1)%existing_scene_time
t0, t1 = min(t0, t1), max(t0, t1)
moving_mobjects, static_mobjects = \
self.separate_moving_and_static_mobjects(*animations)
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for t in np.arange(t0, t1, self.frame_duration):
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for animation in animations:
animation.update((t-t0)/(t1 - t0))
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index = int(t/self.frame_duration)
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self.update_frame(moving_mobjects, self.frames[index])
self.frames[index] = self.get_frame()
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for animation in animations:
animation.clean_up()
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return self
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def dither(self, duration = DEFAULT_DITHER_TIME):
self.update_frame()
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self.frames += [self.get_frame()]*int(duration / self.frame_duration)
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return self
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def repeat_frames(self, num):
self.frames = self.frames*num
return self
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def reverse_frames(self):
self.frames.reverse()
return self
def invert_colors(self):
white_frame = 255*np.ones(self.get_frame().shape, dtype = 'uint8')
self.frames = [
white_frame-frame
for frame in self.frames
]
return self
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def show_frame(self):
self.update_frame()
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Image.fromarray(self.get_frame()).show()
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def preview(self):
TkSceneRoot(self)
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def save_image(self, directory = MOVIE_DIR, name = None):
path = os.path.join(directory, "images")
file_name = (name or str(self)) + ".png"
full_path = os.path.join(path, file_name)
if not os.path.exists(path):
os.makedirs(path)
Image.fromarray(self.get_frame()).save(full_path)
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def get_movie_file_path(self, name, extension):
file_path = os.path.join(MOVIE_DIR, name)
if not file_path.endswith(extension):
file_path += extension
directory = os.path.split(file_path)[0]
if not os.path.exists(directory):
os.makedirs(directory)
return file_path
def write_to_movie(self, name = None):
if len(self.frames) == 0:
print "No frames, so I'm not writing anything"
return
if name is None:
name = str(self)
file_path = self.get_movie_file_path(name, ".mp4")
print "Writing to %s"%file_path
fps = int(1/self.frame_duration)
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height, width = self.camera.pixel_shape
command = [
FFMPEG_BIN,
'-y', # overwrite output file if it exists
'-f', 'rawvideo',
'-vcodec','rawvideo',
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'-s', '%dx%d'%(width, height), # size of one frame
'-pix_fmt', 'rgb24',
'-r', str(fps), # frames per second
'-i', '-', # The imput comes from a pipe
'-an', # Tells FFMPEG not to expect any audio
'-vcodec', 'mpeg',
'-c:v', 'libx264',
'-pix_fmt', 'yuv420p',
'-loglevel', 'error',
file_path,
]
process = sp.Popen(command, stdin=sp.PIPE)
for frame in self.frames:
process.stdin.write(frame.tostring())
process.stdin.close()
process.wait()
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# To list possible args that subclasses have
# Elements should always be a tuple
args_list = []
# For subclasses to turn args in the above
# list into stings which can be appended to the name
@staticmethod
def args_to_string(*args):
return ""
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@staticmethod
def string_to_args(string):
raise Exception("string_to_args Not Implemented!")
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