3b1b-manim/mobject/numbers.py

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from __future__ import absolute_import
from constants import *
from mobject.svg.tex_mobject import TexMobject
from mobject.types.vectorized_mobject import VGroup
from mobject.types.vectorized_mobject import VMobject
from mobject.shape_matchers import BackgroundRectangle
class DecimalNumber(VMobject):
CONFIG = {
"num_decimal_points" : 2,
"digit_to_digit_buff" : 0.05,
"show_ellipsis" : False,
"unit" : None, #Aligned to bottom unless it starts with "^"
"include_background_rectangle" : False,
}
def __init__(self, number, **kwargs):
VMobject.__init__(self, **kwargs)
self.number = number
ndp = self.num_decimal_points
#Build number string
if isinstance(number, complex):
num_string = '%.*f%s%.*fi'%(
ndp, number.real,
"-" if number.imag < 0 else "+",
ndp, abs(number.imag)
)
else:
num_string = '%.*f'%(ndp, number)
negative_zero_string = "-%.*f"%(ndp, 0.)
if num_string == negative_zero_string:
num_string = num_string[1:]
self.add(*[
TexMobject(char, **kwargs)
for char in num_string
])
#Add non-numerical bits
if self.show_ellipsis:
self.add(TexMobject("\\dots"))
if num_string.startswith("-"):
minus = self.submobjects[0]
minus.next_to(
self.submobjects[1], LEFT,
buff = self.digit_to_digit_buff
)
if self.unit != None:
self.unit_sign = TexMobject(self.unit)
self.add(self.unit_sign)
self.arrange_submobjects(
buff = self.digit_to_digit_buff,
aligned_edge = DOWN
)
#Handle alignment of parts that should be aligned
#to the bottom
for i, c in enumerate(num_string):
if c == "-" and len(num_string) > i+1:
self[i].align_to(self[i+1], alignment_vect = UP)
if self.unit and self.unit.startswith("^"):
self.unit_sign.align_to(self, UP)
#
if self.include_background_rectangle:
self.add_background_rectangle()
def add_background_rectangle(self):
#TODO, is this the best way to handle
#background rectangles?
self.background_rectangle = BackgroundRectangle(self)
self.submobjects = [
self.background_rectangle,
VGroup(*self.submobjects)
]
return self
class Integer(DecimalNumber):
CONFIG = {
"num_decimal_points" : 0,
}