3b1b-manim/animation/transform.py

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from __future__ import absolute_import
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import inspect
import numpy as np
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from constants import *
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from animation.animation import Animation
from mobject.mobject import Group
from mobject.mobject import Mobject
from utils.config_ops import digest_config
from utils.iterables import adjacent_pairs
from utils.paths import path_along_arc
from utils.paths import straight_path
from utils.config_ops import instantiate
from utils.rate_functions import smooth
from utils.rate_functions import squish_rate_func
from utils.space_ops import complex_to_R3
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class Transform(Animation):
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CONFIG = {
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"path_arc" : 0,
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"path_arc_axis" : OUT,
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"path_func" : None,
"submobject_mode" : "all_at_once",
"replace_mobject_with_target_in_scene" : False,
}
def __init__(self, mobject, target_mobject, **kwargs):
#Copy target_mobject so as to not mess with caller
self.original_target_mobject = target_mobject
target_mobject = target_mobject.copy()
mobject.align_data(target_mobject)
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self.target_mobject = target_mobject
digest_config(self, kwargs)
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self.init_path_func()
Animation.__init__(self, mobject, **kwargs)
self.name += "To" + str(target_mobject)
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def update_config(self, **kwargs):
Animation.update_config(self, **kwargs)
if "path_arc" in kwargs:
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self.path_func = path_along_arc(
kwargs["path_arc"],
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kwargs.get("path_arc_axis", OUT)
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)
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def init_path_func(self):
if self.path_func is not None:
return
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elif self.path_arc == 0:
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self.path_func = straight_path
else:
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self.path_func = path_along_arc(
self.path_arc,
self.path_arc_axis,
)
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def get_all_mobjects(self):
return self.mobject, self.starting_mobject, self.target_mobject
def update_submobject(self, submob, start, end, alpha):
submob.interpolate(start, end, alpha, self.path_func)
return self
def clean_up(self, surrounding_scene = None):
Animation.clean_up(self, surrounding_scene)
if self.replace_mobject_with_target_in_scene and surrounding_scene is not None:
surrounding_scene.remove(self.mobject)
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if not self.remover:
surrounding_scene.add(self.original_target_mobject)
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class ReplacementTransform(Transform):
CONFIG = {
"replace_mobject_with_target_in_scene" : True,
}
class ClockwiseTransform(Transform):
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CONFIG = {
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"path_arc" : -np.pi
}
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class CounterclockwiseTransform(Transform):
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CONFIG = {
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"path_arc" : np.pi
}
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class MoveToTarget(Transform):
def __init__(self, mobject, **kwargs):
if not hasattr(mobject, "target"):
raise Exception("MoveToTarget called on mobject without attribute 'target' ")
Transform.__init__(self, mobject, mobject.target, **kwargs)
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class ApplyMethod(Transform):
CONFIG = {
"submobject_mode" : "all_at_once"
}
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def __init__(self, method, *args, **kwargs):
"""
Method is a method of Mobject. *args is for the method,
**kwargs is for the transform itself.
Relies on the fact that mobject methods return the mobject
"""
if not inspect.ismethod(method):
raise Exception(
"Whoops, looks like you accidentally invoked " + \
"the method you want to animate"
)
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assert(isinstance(method.im_self, Mobject))
args = list(args) #So that args.pop() works
if "method_kwargs" in kwargs:
method_kwargs = kwargs["method_kwargs"]
elif len(args) > 0 and isinstance(args[-1], dict):
method_kwargs = args.pop()
else:
method_kwargs = {}
target = method.im_self.copy()
method.im_func(target, *args, **method_kwargs)
Transform.__init__(self, method.im_self, target, **kwargs)
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class ApplyPointwiseFunction(ApplyMethod):
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CONFIG = {
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"run_time" : DEFAULT_POINTWISE_FUNCTION_RUN_TIME
}
def __init__(self, function, mobject, **kwargs):
ApplyMethod.__init__(
self, mobject.apply_function, function, **kwargs
)
class FadeToColor(ApplyMethod):
def __init__(self, mobject, color, **kwargs):
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ApplyMethod.__init__(self, mobject.set_color, color, **kwargs)
class ScaleInPlace(ApplyMethod):
def __init__(self, mobject, scale_factor, **kwargs):
ApplyMethod.__init__(self, mobject.scale_in_place, scale_factor, **kwargs)
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class ApplyFunction(Transform):
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CONFIG = {
"submobject_mode" : "all_at_once",
}
def __init__(self, function, mobject, **kwargs):
Transform.__init__(
self,
mobject,
function(mobject.copy()),
**kwargs
)
self.name = "ApplyFunctionTo"+str(mobject)
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class ApplyMatrix(ApplyPointwiseFunction):
#Truth be told, I'm not sure if this is useful.
def __init__(self, matrix, mobject, **kwargs):
matrix = np.array(matrix)
if matrix.shape == (2, 2):
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new_matrix = np.identity(3)
new_matrix[:2, :2] = matrix
matrix = new_matrix
elif matrix.shape != (3, 3):
raise "Matrix has bad dimensions"
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transpose = np.transpose(matrix)
def func(p):
return np.dot(p, transpose)
ApplyPointwiseFunction.__init__(self, func, mobject, **kwargs)
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class ComplexFunction(ApplyPointwiseFunction):
def __init__(self, function, mobject, **kwargs):
if "path_func" not in kwargs:
self.path_func = path_along_arc(
np.log(function(complex(1))).imag
)
ApplyPointwiseFunction.__init__(
self,
lambda (x, y, z) : complex_to_R3(function(complex(x, y))),
instantiate(mobject),
**kwargs
)
###
class CyclicReplace(Transform):
CONFIG = {
"path_arc" : np.pi/2
}
def __init__(self, *mobjects, **kwargs):
start = Group(*mobjects)
target = Group(*[
m1.copy().move_to(m2)
for m1, m2 in adjacent_pairs(start)
])
Transform.__init__(self, start, target, **kwargs)
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class Swap(CyclicReplace):
pass #Renaming, more understandable for two entries
#TODO: Um...does this work
class TransformAnimations(Transform):
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CONFIG = {
"rate_func" : squish_rate_func(smooth)
}
def __init__(self, start_anim, end_anim, **kwargs):
digest_config(self, kwargs, locals())
if "run_time" in kwargs:
self.run_time = kwargs.pop("run_time")
else:
self.run_time = max(start_anim.run_time, end_anim.run_time)
for anim in start_anim, end_anim:
anim.set_run_time(self.run_time)
if start_anim.starting_mobject.get_num_points() != end_anim.starting_mobject.get_num_points():
start_anim.starting_mobject.align_data(end_anim.starting_mobject)
for anim in start_anim, end_anim:
if hasattr(anim, "target_mobject"):
anim.starting_mobject.align_data(anim.target_mobject)
Transform.__init__(self, start_anim.mobject, end_anim.mobject, **kwargs)
#Rewire starting and ending mobjects
start_anim.mobject = self.starting_mobject
end_anim.mobject = self.target_mobject
def update(self, alpha):
self.start_anim.update(alpha)
self.end_anim.update(alpha)
Transform.update(self, alpha)
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