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https://github.com/3b1b/manim.git
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80 lines
2.8 KiB
Python
80 lines
2.8 KiB
Python
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import moderngl_window as mglw
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from moderngl_window.context.pyglet.window import Window as PygletWindow
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from manimlib.constants import DEFAULT_PIXEL_WIDTH
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from manimlib.constants import DEFAULT_PIXEL_HEIGHT
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class Window(PygletWindow):
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title = ""
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size = (DEFAULT_PIXEL_WIDTH, DEFAULT_PIXEL_HEIGHT)
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fullscreen = False
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resizable = True
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gl_version = (3, 3)
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aspect_ratio = None
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vsync = True
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samples = 1
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cursor = True
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def __init__(self, scene, **kwargs):
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super().__init__(**kwargs)
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self.scene = scene
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# self.print_context_info()
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mglw.activate_context(window=self)
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# Delegate event handling to scene
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def pixel_coords_to_space_coords(self, px, py, relative=False):
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return self.scene.camera.pixel_coords_to_space_coords(px, py, relative)
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def on_mouse_motion(self, x, y, dx, dy):
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super().on_mouse_motion(x, y, dx, dy)
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point = self.pixel_coords_to_space_coords(x, y)
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d_point = self.pixel_coords_to_space_coords(dx, dy, relative=True)
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self.scene.on_mouse_motion(point, d_point)
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
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super().on_mouse_drag(x, y, dx, dy, buttons, modifiers)
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point = self.pixel_coords_to_space_coords(x, y)
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d_point = self.pixel_coords_to_space_coords(dx, dy, relative=True)
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self.scene.on_mouse_drag(point, d_point, buttons, modifiers) # Do a conversion?
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def on_mouse_press(self, x: int, y: int, button, mods):
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super().on_mouse_press(x, y, button, mods)
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point = self.pixel_coords_to_space_coords(x, y)
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self.scene.on_mouse_press(point, button, mods)
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def on_mouse_release(self, x: int, y: int, button, mods):
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super().on_mouse_release(x, y, button, mods)
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point = self.pixel_coords_to_space_coords(x, y)
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self.scene.on_mouse_release(point, button, mods)
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def on_mouse_scroll(self, x, y, x_offset: float, y_offset: float):
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super().on_mouse_scroll(x, y, x_offset, y_offset)
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point = self.pixel_coords_to_space_coords(x, y)
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offset = self.pixel_coords_to_space_coords(x_offset, y_offset, relative=True)
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self.scene.on_mouse_scroll(point, offset)
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def on_key_release(self, symbol, modifiers):
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super().on_key_release(symbol, modifiers)
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self.scene.on_key_release(symbol, modifiers)
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def on_key_press(self, symbol, modifiers):
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super().on_key_press(symbol, modifiers)
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self.scene.on_key_press(symbol, modifiers)
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def on_resize(self, width: int, height: int):
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super().on_resize(width, height)
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self.scene.on_resize(width, height)
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def on_show(self):
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super().on_show()
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self.scene.on_show()
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def on_hide(self):
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super().on_hide()
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self.scene.on_hide()
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def on_close(self):
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super().on_close()
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self.scene.on_close()
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