3b1b-manim/active_projects/WindingNumber_G.py

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from helpers import *
from mobject.tex_mobject import TexMobject
from mobject import Mobject
from mobject.image_mobject import ImageMobject
from mobject.vectorized_mobject import *
from animation.animation import Animation
from animation.transform import *
from animation.simple_animations import *
from animation.playground import *
from animation.continual_animation import *
from topics.geometry import *
from topics.characters import *
from topics.functions import *
from topics.fractals import *
from topics.number_line import *
from topics.combinatorics import *
from topics.numerals import *
from topics.three_dimensions import *
from topics.objects import *
from topics.probability import *
from topics.complex_numbers import *
from scene import Scene
from scene.reconfigurable_scene import ReconfigurableScene
from scene.zoomed_scene import *
from camera import *
from mobject.svg_mobject import *
from mobject.tex_mobject import *
from topics.graph_scene import *
from active_projects.WindingNumber import *
class AltTeacherStudentScene(TeacherStudentsScene):
def setup(self):
TeacherStudentsScene.setup(self)
self.teacher.set_color(YELLOW_E)
###############
class TestColorMap(ColorMappedObjectsScene):
CONFIG = {
"func" : example_plane_func,
}
def construct(self):
ColorMappedObjectsScene.construct(self)
circle = Circle(color = WHITE)
circle.color_using_background_image(self.background_image_file)
self.play(ShowCreation(circle))
self.play(circle.scale, 2)
self.wait()
self.play(circle.set_fill, {"opacity" : 0.2})
for corner in standard_rect:
self.play(circle.to_corner, corner, run_time = 2)
class PiCreaturesAreIntrigued(AltTeacherStudentScene):
def construct(self):
self.teacher_says(
"You can extend \\\\ this to 2d",
bubble_kwargs = {"width" : 4, "height" : 3}
)
self.change_student_modes("pondering", "confused", "erm")
self.look_at(self.screen)
self.wait(3)
class RewriteEquationWithTeacher(AltTeacherStudentScene):
def construct(self):
equations = VGroup(
TexMobject(
"f(\\text{2d input})", "", "=",
"g(\\text{2d input})", ""
),
TexMobject(
"f(\\text{2d input})", "-",
"g(\\text{2d input})", "=", "0"
),
)
specific_equations = VGroup(
TexMobject("x^2", "", "=", "2", ""),
TexMobject("x^2", "-", "2", "=", "0"),
)
for equation in it.chain(equations, specific_equations):
equation.sort_submobjects_alphabetically()
for part in equation.get_parts_by_tex("text"):
part[2:-1].highlight(YELLOW)
part[2:-1].scale(0.9)
equation.move_to(self.hold_up_spot, DOWN)
self.teacher_holds_up(specific_equations[0])
self.play(Transform(*specific_equations, path_arc = TAU/4))
self.play(self.get_student_changes(*["pondering"]*3))
self.play(FadeOut(specific_equations[0]), FadeIn(equations[0]))
self.wait()
self.play(Transform(*equations, path_arc = TAU/4))
self.change_student_modes(*["happy"]*3)
# 2d plane
plane = NumberPlane(x_radius = 2.5, y_radius = 2.5)
plane.scale(0.8)
plane.to_corner(UP+LEFT)
plane.add_coordinates()
dot = Dot(color = YELLOW)
label = TextMobject("Sign?")
label.add_background_rectangle()
label.scale(0.5)
label.next_to(dot, UP, SMALL_BUFF)
dot.add(label)
dot.move_to(plane.coords_to_point(1, 1))
dot.save_state()
dot.fade(1)
dot.center()
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question = TextMobject(
"Wait...what would \\\\", "+", "and", "\\textminus", " \\, be in 2d?",
)
question.highlight_by_tex_to_color_map({
"+" : "green",
"textminus" : "red"
})
self.student_says(
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question,
target_mode = "sassy",
student_index = 2,
added_anims = [
equations[0].to_corner, UP+RIGHT,
self.teacher.change, "plain",
],
bubble_kwargs = {"direction" : LEFT},
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run_time = 1,
)
self.play(
Write(plane, run_time = 1),
self.students[0].change, "confused",
self.students[1].change, "confused",
)
self.play(dot.restore)
for coords in (-1, 1), (1, -1), (0, -2), (-2, 1):
self.wait(0.5)
self.play(dot.move_to, plane.coords_to_point(*coords))
self.wait()
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class DotsHoppingToColor(Scene):
CONFIG = {
"dot_radius" : 0.05,
"plane_width" : 6,
"plane_height" : 6,
"x_shift" : SPACE_WIDTH/2,
"y_shift" : MED_LARGE_BUFF,
"output_scalar" : 10,
}
def construct(self):
input_coloring, output_coloring = self.get_colorings()
input_plane, output_plane = self.get_planes()
v_line = Line(UP, DOWN).scale(SPACE_HEIGHT)
v_line.set_stroke(WHITE, 5)
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dots = self.get_dots(input_plane, output_plane)
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right_half_block = Rectangle(
height = 2*SPACE_HEIGHT,
width = SPACE_WIDTH - SMALL_BUFF,
stroke_width = 0,
fill_color = BLACK,
fill_opacity = 0.8,
)
right_half_block.to_edge(RIGHT, buff = 0)
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#Introduce parts
self.add(input_plane, output_plane, v_line)
self.play(
FadeIn(output_coloring),
Animation(output_plane),
output_plane.white_parts.highlight, BLACK,
output_plane.lines_to_fade.set_stroke, {"width" : 0},
)
self.wait()
self.play(LaggedStart(GrowFromCenter, dots, run_time = 3))
self.wait()
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#Hop over and back
self.play(LaggedStart(
MoveToTarget, dots,
path_arc = -TAU/4,
run_time = 3,
))
self.wait()
self.play(LaggedStart(
ApplyMethod, dots,
lambda d : (d.set_fill, d.target_color),
))
self.wait()
self.play(LaggedStart(
ApplyMethod, dots,
lambda d : (d.move_to, d.original_position),
path_arc = TAU/4,
run_time = 3,
))
self.wait()
self.play(
FadeIn(input_coloring),
Animation(input_plane),
input_plane.white_parts.highlight, BLACK,
input_plane.lines_to_fade.set_stroke, {"width" : 0},
LaggedStart(
ApplyFunction, dots,
lambda dot : (lambda d : d.set_stroke(width = 0).scale(0.25), dot)
),
)
self.wait()
#Cover output half
right_half_block.save_state()
right_half_block.next_to(SPACE_WIDTH*RIGHT, RIGHT)
self.play(right_half_block.restore)
self.wait()
self.play(LaggedStart(
ApplyMethod, dots,
lambda d : (d.shift, SMALL_BUFF*UP),
rate_func = wiggle,
))
self.wait()
###
def func(self, coord_pair):
out_coords = np.array(example_plane_func(coord_pair))
out_norm = np.linalg.norm(out_coords)
if out_norm > 0.5:
angle = angle_of_vector(out_coords)
factor = 0.5-0.1*np.cos(4*angle)
target_norm = factor*np.log(out_norm)
out_coords *= target_norm / out_norm
return tuple(out_coords)
def get_colorings(self):
in_cmos = ColorMappedObjectsScene(
func = lambda p : self.func(
(p[0]+self.x_shift, p[1]+self.y_shift)
)
)
scalar = self.output_scalar
out_cmos = ColorMappedObjectsScene(
func = lambda p : (
scalar*(p[0]-self.x_shift), scalar*(p[1]+self.y_shift)
)
)
input_coloring = Rectangle(
height = self.plane_height,
width = self.plane_width,
stroke_width = 0,
fill_color = WHITE,
fill_opacity = 1,
)
output_coloring = input_coloring.copy()
colorings = [input_coloring, output_coloring]
vects = [LEFT, RIGHT]
cmos_pair = [in_cmos, out_cmos]
for coloring, vect, cmos in zip(colorings, vects, cmos_pair):
coloring.move_to(self.x_shift*vect + self.y_shift*DOWN)
coloring.color_using_background_image(cmos.background_image_file)
return colorings
def get_planes(self):
input_plane = NumberPlane(
x_radius = self.plane_width/2.0,
y_radius = self.plane_height/2.0,
)
output_plane = input_plane.copy()
planes = [input_plane, output_plane]
vects = [LEFT, RIGHT]
label_texts = ["Input", "Output"]
label_colors = [GREEN, RED]
for plane, vect, text, color in zip(planes, vects, label_texts, label_colors):
plane.stretch_to_fit_width(self.plane_width)
plane.add_coordinates(x_vals = range(-2, 3), y_vals = range(-2, 3))
plane.white_parts = VGroup(plane.axes, plane.coordinate_labels)
plane.lines_to_fade = VGroup(plane.main_lines, plane.secondary_lines)
plane.move_to(vect*SPACE_WIDTH/2 + self.y_shift*DOWN)
label = TextMobject(text)
label.scale(1.5)
label.add_background_rectangle()
label.move_to(plane)
label.to_edge(UP, buff = MED_SMALL_BUFF)
plane.add(label)
plane.label = label
for submob in plane.submobject_family():
if isinstance(submob, TexMobject) and hasattr(submob, "background_rectangle"):
submob.remove(submob.background_rectangle)
return planes
def get_dots(self, input_plane, output_plane):
step = 0.25
x_min = -3.0
x_max = 3.0
y_min = -3.0
y_max = 3.0
dots = VGroup()
for x in np.arange(x_min, x_max + step, step):
for y in np.arange(y_min, y_max + step, step):
out_coords = self.func((x, y))
dot = Dot(radius = self.dot_radius)
dot.set_stroke(BLACK, 1)
dot.move_to(input_plane.coords_to_point(x, y))
dot.original_position = dot.get_center()
dot.generate_target()
dot.target.move_to(output_plane.coords_to_point(*out_coords))
dot.target_color = rgba_to_color(point_to_rgba(
tuple(self.output_scalar*np.array(out_coords))
))
dots.add(dot)
return dots