3b1b-manim/manimlib/shaders/quadratic_bezier_fill/geom.glsl

138 lines
3.4 KiB
Text
Raw Normal View History

2020-02-03 10:52:39 -08:00
#version 330
layout (triangles) in;
layout (triangle_strip, max_vertices = 5) out;
2020-06-02 16:18:44 -07:00
uniform float anti_alias_width;
2021-01-09 10:30:42 -08:00
2020-06-01 16:21:18 -07:00
// Needed for get_gl_Position
uniform vec2 frame_shape;
uniform vec2 pixel_shape;
2020-06-02 16:18:44 -07:00
uniform float focal_distance;
uniform float is_fixed_in_frame;
// Needed for finalize_color
uniform vec3 light_source_position;
uniform vec3 camera_position;
uniform float reflectiveness;
2020-06-28 12:13:25 -07:00
uniform float gloss;
uniform float shadow;
2020-02-03 10:52:39 -08:00
in vec3 bp[3];
in float v_orientation[3];
2020-02-03 10:52:39 -08:00
in vec4 v_color[3];
2020-06-28 12:13:25 -07:00
in float v_vert_index[3];
2020-02-03 10:52:39 -08:00
out vec4 color;
out float fill_all;
2020-02-03 10:52:39 -08:00
out float uv_anti_alias_width;
2020-06-02 16:18:44 -07:00
out float orientation;
// uv space is where the curve coincides with y = x^2
2020-02-03 10:52:39 -08:00
out vec2 uv_coords;
out float is_linear;
2020-02-03 10:52:39 -08:00
vec3 unit_normal;
2023-01-10 09:49:51 -08:00
const float ANGLE_THRESHOLD = 1e-3;
// Analog of import for manim only
#INSERT get_xy_to_uv.glsl
2020-06-01 16:21:18 -07:00
#INSERT get_gl_Position.glsl
2020-06-02 16:18:44 -07:00
#INSERT get_unit_normal.glsl
#INSERT finalize_color.glsl
2020-02-03 10:52:39 -08:00
void emit_vertex_wrapper(vec3 point, int index){
color = finalize_color(
v_color[index],
point,
unit_normal,
light_source_position,
camera_position,
reflectiveness,
2020-06-28 12:13:25 -07:00
gloss,
shadow
);
gl_Position = get_gl_Position(point);
EmitVertex();
}
2020-02-03 10:52:39 -08:00
void emit_simple_triangle(){
for(int i = 0; i < 3; i++){
emit_vertex_wrapper(bp[i], i);
2020-02-03 10:52:39 -08:00
}
EndPrimitive();
}
2023-01-10 09:49:51 -08:00
void emit_pentagon(vec3[3] points){
vec2 p0 = points[0].xy;
vec2 p1 = points[1].xy;
vec2 p2 = points[2].xy;
2020-02-03 10:52:39 -08:00
// Tangent vectors
2023-01-10 09:49:51 -08:00
vec2 t01 = normalize(p1 - p0);
vec2 t12 = normalize(p2 - p1);
// Vectors perpendicular to the curve in the plane
// of the curve pointing outside the curve
float cross_prod = cross2d(t01, t12);
float sgn = cross_prod >= 0.0 ? 1.0 : -1.0;
vec2 p0_perp = sgn * vec2(t01.y, -t01.x);
vec2 p2_perp = sgn * vec2(t12.y, -t12.x);
float angle = asin(clamp(cross_prod, -1, 1));
is_linear = float(abs(angle) < ANGLE_THRESHOLD);
2020-06-02 16:18:44 -07:00
bool fill_inside = orientation > 0.0;
float aaw = anti_alias_width * frame_shape.y / pixel_shape.y;
2023-01-10 09:49:51 -08:00
vec2 corners[5] = vec2[5](p0, p0, p1, p2, p2);
if(fill_inside || bool(is_linear)){
// Add buffer outside the curve
corners[0] += aaw * p0_perp;
corners[2] += 0.5 * aaw * (p0_perp + p2_perp);
corners[4] += aaw * p2_perp;
}
if(!fill_inside || bool(is_linear)){
// Add buffer inside the curve
corners[1] -= aaw * p0_perp;
corners[3] -= aaw * p2_perp;
}
// Compute xy_to_uv matrix, and potentially re-evaluate bezier degree
2023-01-10 09:49:51 -08:00
mat3 xy_to_uv = get_xy_to_uv(vec2[3](p0, p1, p2), is_linear, is_linear);
uv_anti_alias_width = aaw * length(xy_to_uv[0].xy);
2023-01-08 23:34:02 -05:00
2020-02-03 10:52:39 -08:00
for(int i = 0; i < 5; i++){
int j = int(sign(i - 1) + 1); // Maps i = [0, 1, 2, 3, 4] onto j = [0, 0, 1, 2, 2]
2023-01-10 09:49:51 -08:00
vec3 corner = vec3(corners[i], points[j].z);
uv_coords = (xy_to_uv * vec3(corners[i], 1.0)).xy;
emit_vertex_wrapper(corner, j);
2020-02-03 10:52:39 -08:00
}
EndPrimitive();
}
void main(){
2020-06-28 12:13:25 -07:00
// If vert indices are sequential, don't fill all
fill_all = float(
(v_vert_index[1] - v_vert_index[0]) != 1.0 ||
(v_vert_index[2] - v_vert_index[1]) != 1.0
);
2023-01-10 09:49:51 -08:00
if(bool(fill_all)){
2020-02-03 10:52:39 -08:00
emit_simple_triangle();
return;
}
2023-01-10 09:49:51 -08:00
vec3[3] verts = vec3[3](bp[0], bp[1], bp[2]);
unit_normal = get_unit_normal(verts);
orientation = v_orientation[0];
2023-01-10 09:49:51 -08:00
emit_pentagon(verts);
2020-02-03 10:52:39 -08:00
}