3b1b-manim/active_projects/pi-day.py

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2018-03-12 18:14:35 +01:00
from helpers import *
from mobject import Mobject
from mobject.vectorized_mobject import *
from animation.animation import Animation
from animation.transform import *
from animation.simple_animations import *
from topics.geometry import *
from scene import Scene
from camera import *
from topics.characters import *
from topics.numerals import *
RADIUS = 2
RADIUS_BUFF_HOR = 1.3
RADIUS_BUFF_VER = 0.5
RADIUS_COLOR = BLUE
CIRCUM_COLOR = YELLOW
DECIMAL_WIDTH = 0.5
class ArcLengthChange(Animation):
def __init__(self, mobject = None, new_angle = TAU/3, **kwargs):
self.old_angle = mobject.angle
self.start_angle = mobject.start_angle
self.new_angle = new_angle
Animation.__init__(self,mobject,**kwargs)
def update_mobject(self,alpha):
angle = interpolate(self.old_angle, self.new_angle, alpha)
self.mobject.angle = angle
self.mobject.generate_points()
class LabelTracksLine(Animation):
def __init__(self, mobject = None, line = None, buff = 0.2, **kwargs):
self.line = line
self.buff = buff
Animation.__init__(self,mobject,**kwargs)
def update_mobject(self,alpha):
line_center = self.line.get_center()
line_end = self.line.points[-1]
v = line_end - line_center
v = v/np.linalg.norm(v)
w = np.array([-v[1],v[0],0])
self.mobject.move_to(line_center + self.buff * w)
class CircleConstants(Scene):
def radial_label_func(self,a,b,theta):
theta2 = theta % TAU
slope = (a-b)/(TAU/4)
if theta2 < TAU/4:
x = a - slope * theta2
elif theta < TAU/2:
x = b + slope * (theta2 - TAU/4)
elif theta < 3*TAU/4:
x = a - slope * (theta2 - TAU/2)
else:
x = b + slope * (theta2 - 3*TAU/4)
return x
def construct(self):
self.setup_circle()
self.change_arc_length(0.004)
self.pi_equals.next_to(self.decimal, LEFT)
self.wait()
self.change_arc_length(TAU/2)
self.wait()
self.change_arc_length(TAU)
self.wait()
self.change_arc_length(TAU/4)
self.wait()
self.change_arc_length(TAU/2)
self.wait()
def setup_circle(self):
self.circle_arc = Arc(angle = 0.004, radius = RADIUS)
self.radius = Line(ORIGIN, RADIUS * RIGHT)
self.radius.highlight(RADIUS_COLOR)
self.circle_arc.highlight(CIRCUM_COLOR)
self.pi_equals = TexMobject("\pi\\approx", color = CIRCUM_COLOR)
self.decimal = DecimalNumber(0, color = CIRCUM_COLOR)
self.decimal.next_to(self.pi_equals, RIGHT, buff = 0.25)
self.circum_label = VGroup(self.pi_equals, self.decimal)
self.circum_label.next_to(self.radius, RIGHT, buff = RADIUS_BUFF_HOR)
self.one = TexMobject("1", color = RADIUS_COLOR)
self.one.next_to(self.radius, UP)
self.play(ShowCreation(self.radius), FadeIn(self.one))
self.play(
ShowCreation(self.circle_arc),
Write(self.pi_equals),
Write(self.decimal)
)
def change_arc_length(self, new_angle):
def decimal_position_update_func(decimal):
angle = decimal.number
max_radius = RADIUS + RADIUS_BUFF_HOR
min_radius = RADIUS + RADIUS_BUFF_VER
label_radius = self.radial_label_func(max_radius, min_radius, angle)
label_center = label_radius * np.array([np.cos(angle), np.sin(angle),0])
label_center += 0.5 * RIGHT
# label_center += pi_eq_stencil.get_width() * RIGHT
# print "label_center = ", label_center
decimal.move_to(label_center)
self.play(
Rotate(self.radius, new_angle - self.circle_arc.angle, about_point = ORIGIN),
ArcLengthChange(self.circle_arc,new_angle),
ChangeDecimalToValue(
self.decimal, new_angle,
position_update_func = decimal_position_update_func
),
#MaintainPositionRelativeTo(self.one, self.radius),
MaintainPositionRelativeTo(self.pi_equals, self.decimal),
LabelTracksLine(self.one,self.radius, buff = 0.5),
run_time = 3,
)
self.wait(2)