3b1b-manim/manimlib/shaders/position_point_into_frame.glsl

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// Must be used in an environment with the following uniforms:
// uniform mat4 to_screen_space;
vec3 position_point_into_frame(vec3 point){
// Simply apply the pre-computed to_screen_space matrix.
return (to_screen_space * vec4(point, 1)).xyz;
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}