3b1b-manim/moser/main.py

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#!/usr/bin/env python
import numpy as np
import itertools as it
import operator as op
from copy import deepcopy
from animation import *
from mobject import *
from image_mobject import *
from constants import *
from region import *
from scene import Scene
from moser_helpers import *
RADIUS = SPACE_HEIGHT - 0.1
CIRCLE_DENSITY = DEFAULT_POINT_DENSITY_1D*RADIUS
class CircleScene(Scene):
def __init__(self, radians, *args, **kwargs):
Scene.__init__(self, *args, **kwargs)
self.radius = RADIUS
self.circle = Circle(density = CIRCLE_DENSITY).scale(self.radius)
self.points = [
(self.radius * np.cos(angle), self.radius * np.sin(angle), 0)
for angle in radians
]
self.dots = [Dot(point) for point in self.points]
self.lines = [Line(p1, p2) for p1, p2 in it.combinations(self.points, 2)]
self.add(self.circle, *self.dots + self.lines)
##################################################
def count_lines(*radians):
#TODO, Count things explicitly?
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sc = CircleScene(radians)
text_center = (sc.radius + 1, sc.radius -1, 0)
scale_factor = 0.4
text = tex_mobject(r"\text{How Many Lines?}", size = r"\large")
n = len(radians)
formula, answer = tex_mobject([
r"{%d \choose 2} = \frac{%d(%d - 1)}{2} = "%(n, n, n),
str(choose(n, 2))
])
text.scale(scale_factor).shift(text_center)
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x = text_center[0]
new_lines = [
Line((x-1, y, 0), (x+1, y, 0))
for y in np.arange(
-(sc.radius - 1),
sc.radius - 1,
(2*sc.radius - 2)/len(sc.lines)
)
]
sc.add(text)
sc.dither()
sc.animate(*[
Transform(line1, line2, run_time = 2)
for line1, line2 in zip(sc.lines, new_lines)
])
sc.dither()
sc.remove(text)
sc.count(new_lines)
anims = [FadeIn(formula)]
for mob in sc.mobjects:
if mob == sc.number: #put in during animate_count
anims.append(Transform(mob, answer))
else:
anims.append(FadeOut(mob))
sc.animate(*anims, run_time = 1)
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return sc
def count_intersection_points(*radians):
radians = [r % (2*np.pi) for r in radians]
radians.sort()
sc = CircleScene(radians)
intersection_points = [
intersection((p[0], p[2]), (p[1], p[3]))
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for p in it.combinations(sc.points, 4)
]
intersection_dots = [Dot(point) for point in intersection_points]
text_center = (sc.radius + 1, sc.radius -0.5, 0)
size = r"\large"
scale_factor = 0.4
text = tex_mobject(r"\text{How Many Intersection Points?}", size = size)
n = len(radians)
formula, answer = tex_mobjects([
r"{%d \choose 4} = \frac{%d(%d - 1)(%d - 2)(%d-3)}{1\cdot 2\cdot 3 \cdot 4}="%(n, n, n, n, n),
str(choose(n, 4))
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])
text.scale(scale_factor).shift(text_center)
# new_points = [
# (text_center[0], y, 0)
# for y in np.arange(
# -(sc.radius - 1),
# sc.radius - 1,
# (2*sc.radius - 2)/choose(len(sc.points), 4)
# )
# ]
# new_dots = CompoundMobject(*[
# Dot(point) for point in new_points
# ])
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sc.add(text)
sc.count(intersection_dots, "show_creation", num_offset = (0, 0, 0))
sc.dither()
# sc.animate(Transform(intersection_dots, new_dots))
anims = []
for mob in sc.mobjects:
if mob == sc.number: #put in during animate_count
anims.append(Transform(mob, answer))
else:
anims.append(FadeOut(mob))
anims.append(FadeIn(formula)) #Put here to so they are foreground
sc.animate(*anims, run_time = 1)
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return sc
def non_general_position():
radians = np.arange(1, 7)
new_radians = (np.pi/3)*radians
sc1 = CircleScene(radians)
sc2 = CircleScene(new_radians)
center_region = reduce(
Region.intersect,
[
HalfPlane((sc1.points[x], sc1.points[(x+3)%6]))
for x in [0, 4, 2]#Ya know, trust it
]
)
center_region
text = tex_mobject(r"\text{This region disappears}", size = r"\large")
text.center().scale(0.5).shift((-sc1.radius, sc1.radius-0.3, 0))
arrow = Arrow(
point = (-0.35, -0.1, 0),
direction = (1, -1, 0),
length = sc1.radius + 1,
color = "white",
)
sc1.highlight_region(center_region, "green")
sc1.add(text, arrow)
sc1.dither(2)
sc1.remove(text, arrow)
sc1.reset_background()
sc1.animate(*[
Transform(mob1, mob2, run_time = DEFAULT_ANIMATION_RUN_TIME)
for mob1, mob2 in zip(sc1.mobjects, sc2.mobjects)
])
return sc1
def line_corresponds_with_pair(radians, r1, r2):
sc = CircleScene(radians)
#Remove from sc.lines list, so they won't be faded out
assert r1 in radians and r2 in radians
line_index = list(it.combinations(radians, 2)).index((r1, r2))
radians = list(radians)
dot0_index, dot1_index = radians.index(r1), radians.index(r2)
line, dot0, dot1 = sc.lines[line_index], sc.dots[dot0_index], sc.dots[dot1_index]
sc.lines.remove(line)
sc.dots.remove(dot0)
sc.dots.remove(dot1)
sc.dither()
sc.animate(*[FadeOut(mob) for mob in sc.lines + sc.dots])
sc.add(sc.circle)
sc.animate(*[
ScaleInPlace(mob, 3, alpha_func = there_and_back)
for mob in (dot0, dot1)
])
sc.animate(Transform(line, dot0))
return sc
def illustrate_n_choose_2(n):
#TODO, maybe make this snazzy
sc = Scene()
nrange = range(1, n+1)
nrange_im = tex_mobject(str(nrange))
pairs_str = str(list(it.combinations(nrange, 2)))
exp = tex_mobject(r"{{%d \choose 2} = %d \text{ total pairs}}"%(n, choose(n, 2)))
pairs_im = tex_mobject(r"\underbrace{%s}"%pairs_str, size=r"\tiny")
nrange_im.shift((0, 2, 0))
pairs_im.scale(0.7)
exp.shift((0, -2, 0))
sc.add(nrange_im)
sc.dither()
sc.animate(FadeIn(pairs_im), FadeIn(exp))
sc.add(pairs_im)
return sc
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##################################################
if __name__ == '__main__':
radians = np.arange(0, 6, 6.0/7)
# count_lines(*radians).write_to_movie("moser/CountLines")
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count_intersection_points(*radians).write_to_movie("moser/CountIntersectionPoints")
# non_general_position().write_to_movie("moser/NonGeneralPosition")
# line_corresponds_with_pair(radians, radians[3], radians[4]).write_to_movie("moser/LineCorrespondsWithPair34")
# line_corresponds_with_pair(radians, radians[2], radians[5]).write_to_movie("moser/LineCorrespondsWithPair25")
# illustrate_n_choose_2(6).write_to_movie("moser/IllustrateNChoose2with6")