3b1b-manim/manimlib/animation/fading.py

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from __future__ import annotations
import numpy as np
from manimlib.animation.animation import Animation
from manimlib.animation.transform import Transform
from manimlib.constants import ORIGIN
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from manimlib.mobject.mobject import Group
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.utils.bezier import interpolate
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from manimlib.utils.rate_functions import there_and_back
from typing import TYPE_CHECKING
if TYPE_CHECKING:
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from typing import Callable
from manimlib.mobject.mobject import Mobject
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from manimlib.scene.scene import Scene
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from manimlib.typing import Vect3
class Fade(Transform):
def __init__(
self,
mobject: Mobject,
shift: np.ndarray = ORIGIN,
scale: float = 1,
**kwargs
):
self.shift_vect = shift
self.scale_factor = scale
super().__init__(mobject, **kwargs)
class FadeIn(Fade):
def create_target(self) -> Mobject:
return self.mobject.copy()
def create_starting_mobject(self) -> Mobject:
start = super().create_starting_mobject()
start.set_opacity(0)
start.scale(1.0 / self.scale_factor)
start.shift(-self.shift_vect)
return start
class FadeOut(Fade):
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def __init__(
self,
mobject: Mobject,
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shift: Vect3 = ORIGIN,
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remover: bool = True,
final_alpha_value: float = 0.0, # Put it back in original state when done,
**kwargs
):
super().__init__(
mobject, shift,
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remover=remover,
final_alpha_value=final_alpha_value,
**kwargs
)
def create_target(self) -> Mobject:
result = self.mobject.copy()
result.set_opacity(0)
result.shift(self.shift_vect)
result.scale(self.scale_factor)
return result
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class FadeInFromPoint(FadeIn):
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def __init__(self, mobject: Mobject, point: Vect3, **kwargs):
super().__init__(
mobject,
shift=mobject.get_center() - point,
scale=np.inf,
**kwargs,
)
class FadeOutToPoint(FadeOut):
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def __init__(self, mobject: Mobject, point: Vect3, **kwargs):
super().__init__(
mobject,
shift=point - mobject.get_center(),
scale=0,
**kwargs,
)
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class FadeTransform(Transform):
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def __init__(
self,
mobject: Mobject,
target_mobject: Mobject,
stretch: bool = True,
dim_to_match: int = 1,
**kwargs
):
self.to_add_on_completion = target_mobject
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self.stretch = stretch
self.dim_to_match = dim_to_match
mobject.save_state()
super().__init__(Group(mobject, target_mobject.copy()), **kwargs)
def begin(self) -> None:
self.ending_mobject = self.mobject.copy()
Animation.begin(self)
# Both 'start' and 'end' consists of the source and target mobjects.
# At the start, the traget should be faded replacing the source,
# and at the end it should be the other way around.
start, end = self.starting_mobject, self.ending_mobject
for m0, m1 in ((start[1], start[0]), (end[0], end[1])):
self.ghost_to(m0, m1)
def ghost_to(self, source: Mobject, target: Mobject) -> None:
source.replace(target, stretch=self.stretch, dim_to_match=self.dim_to_match)
source.set_uniform(**target.get_uniforms())
source.set_opacity(0)
def get_all_mobjects(self) -> list[Mobject]:
return [
self.mobject,
self.starting_mobject,
self.ending_mobject,
]
def get_all_families_zipped(self) -> zip[tuple[Mobject]]:
return Animation.get_all_families_zipped(self)
def clean_up_from_scene(self, scene: Scene) -> None:
Animation.clean_up_from_scene(self, scene)
scene.remove(self.mobject)
self.mobject[0].restore()
if not self.remover:
scene.add(self.to_add_on_completion)
class FadeTransformPieces(FadeTransform):
def begin(self) -> None:
self.mobject[0].align_family(self.mobject[1])
super().begin()
def ghost_to(self, source: Mobject, target: Mobject) -> None:
for sm0, sm1 in zip(source.get_family(), target.get_family()):
super().ghost_to(sm0, sm1)
class VFadeIn(Animation):
"""
VFadeIn and VFadeOut only work for VMobjects,
"""
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def __init__(self, vmobject: VMobject, suspend_mobject_updating: bool = False, **kwargs):
super().__init__(
vmobject,
suspend_mobject_updating=suspend_mobject_updating,
**kwargs
)
def interpolate_submobject(
self,
submob: VMobject,
start: VMobject,
alpha: float
) -> None:
submob.set_stroke(
opacity=interpolate(0, start.get_stroke_opacity(), alpha)
)
submob.set_fill(
opacity=interpolate(0, start.get_fill_opacity(), alpha)
)
class VFadeOut(VFadeIn):
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def __init__(
self,
vmobject: VMobject,
remover: bool = True,
final_alpha_value: float = 0.0,
**kwargs
):
super().__init__(
vmobject,
remover=remover,
final_alpha_value=final_alpha_value,
**kwargs
)
def interpolate_submobject(
self,
submob: VMobject,
start: VMobject,
alpha: float
) -> None:
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super().interpolate_submobject(submob, start, 1 - alpha)
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class VFadeInThenOut(VFadeIn):
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def __init__(
self,
vmobject: VMobject,
rate_func: Callable[[float], float] = there_and_back,
remover: bool = True,
final_alpha_value: float = 0.5,
**kwargs
):
super().__init__(
vmobject,
rate_func=rate_func,
remover=remover,
final_alpha_value=final_alpha_value,
**kwargs
)