3b1b-manim/animation/transform.py

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import numpy as np
import itertools as it
import inspect
import copy
import warnings
from helpers import *
from animation import Animation
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from mobject import Mobject, Point
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class Transform(Animation):
DEFAULT_CONFIG = {
"path_func" : straight_path,
"should_black_out_extra_points" : False
}
def __init__(self, mobject, ending_mobject, **kwargs):
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mobject, ending_mobject = map(instantiate, [mobject, ending_mobject])
digest_config(self, kwargs, locals())
count1, count2 = mobject.get_num_points(), ending_mobject.get_num_points()
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if count2 == 0:
ending_mobject.add_points(
[mobject.get_center()],
color = BLACK
)
count2 = ending_mobject.get_num_points()
Mobject.align_data(mobject, ending_mobject)
if self.should_black_out_extra_points and count2 < count1:
self.black_out_extra_points(count1, count2)
Animation.__init__(self, mobject, **kwargs)
self.name += "To" + str(ending_mobject)
self.mobject.point_thickness = ending_mobject.point_thickness
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def black_out_extra_points(self, count1, count2):
#Ensure redundant pixels fade to black
indices = np.arange(
0, count1-1, float(count1) / count2
).astype('int')
temp = np.zeros(self.ending_mobject.points.shape)
temp[indices] = self.ending_mobject.rgbs[indices]
self.ending_mobject.rgbs = temp
self.non_redundant_m2_indices = indices
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def update_mobject(self, alpha):
families = map(
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Mobject.submobject_family,
[self.mobject, self.starting_mobject, self.ending_mobject]
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)
for m, start, end in zip(*families):
# print m, start, end
m.points = self.path_func(
start.points, end.points, alpha
)
m.rgbs = straight_path(start.rgbs, end.rgbs, alpha)
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def clean_up(self):
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Animation.clean_up(self)
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if hasattr(self, "non_redundant_m2_indices"):
#Reduce mobject (which has become identical to mobject2), as
#well as mobject2 itself
for mobject in [self.mobject, self.ending_mobject]:
for attr in ['points', 'rgbs']:
setattr(
mobject, attr,
getattr(
self.ending_mobject,
attr
)[self.non_redundant_m2_indices]
)
class ClockwiseTransform(Transform):
DEFAULT_CONFIG = {
"path_func" : clockwise_path()
}
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class CounterclockwiseTransform(Transform):
DEFAULT_CONFIG = {
"path_func" : counterclockwise_path()
}
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class GrowFromCenter(Transform):
def __init__(self, mobject, **kwargs):
Transform.__init__(
self,
Point(mobject.get_center()),
mobject,
**kwargs
)
class SpinInFromNothing(GrowFromCenter):
DEFAULT_CONFIG = {
"path_func" : counterclockwise_path()
}
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class ShrinkToCenter(Transform):
def __init__(self, mobject, **kwargs):
Transform.__init__(
self, mobject,
Point(mobject.get_center()),
**kwargs
)
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class ApplyMethod(Transform):
def __init__(self, method, *args, **kwargs):
"""
Method is a method of Mobject. *args is for the method,
**kwargs is for the transform itself.
Relies on the fact that mobject methods return the mobject
"""
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assert(inspect.ismethod(method))
assert(isinstance(method.im_self, Mobject))
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Transform.__init__(
self,
method.im_self,
copy.deepcopy(method)(*args),
**kwargs
)
class Rotate(ApplyMethod):
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DEFAULT_CONFIG = {
"in_place" : False,
}
def __init__(self, mobject, angle = np.pi, axis = OUT, **kwargs):
kwargs["path_func"] = path_along_arc(angle)
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digest_config(self, kwargs, locals())
if self.in_place:
method = mobject.rotate_in_place
else:
method = mobject.rotate
ApplyMethod.__init__(self, method, angle, axis, **kwargs)
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class ApplyPointwiseFunction(ApplyMethod):
DEFAULT_CONFIG = {
"run_time" : DEFAULT_POINTWISE_FUNCTION_RUN_TIME
}
def __init__(self, function, mobject, **kwargs):
ApplyMethod.__init__(
self, mobject.apply_function, function, **kwargs
)
class FadeToColor(ApplyMethod):
def __init__(self, mobject, color, **kwargs):
ApplyMethod.__init__(self, mobject.highlight, color, **kwargs)
class ScaleInPlace(ApplyMethod):
def __init__(self, mobject, scale_factor, **kwargs):
ApplyMethod.__init__(self, mobject.scale_in_place, scale_factor, **kwargs)
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class ApplyFunction(Transform):
def __init__(self, function, mobject, **kwargs):
Transform.__init__(
self,
mobject,
function(mobject.copy()),
**kwargs
)
self.name = "ApplyFunctionTo"+str(mobject)
class ApplyMatrix(Animation):
#Truth be told, I'm not sure if this is useful.
def __init__(self, matrix, mobject, **kwargs):
matrix = np.array(matrix)
if matrix.shape == (2, 2):
self.matrix = np.identity(3)
self.matrix[:2, :2] = matrix
elif matrix.shape == (3, 3):
self.matrix = matrix
else:
raise "Matrix has bad dimensions"
Animation.__init__(self, mobject, **kwargs)
def update_mobject(self, alpha):
matrix = interpolate(np.identity(3), self.matrix, alpha)
self.mobject.points = np.dot(
self.starting_mobject.points,
np.transpose(matrix)
)
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