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211 lines
4.7 KiB
Markdown
211 lines
4.7 KiB
Markdown
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# Manim Library Documentation
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## Overview
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Manim is a powerful mathematical animation library that enables the creation of precise, programmatic animations for mathematical concepts. This documentation provides a comprehensive guide to the library's architecture and capabilities.
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## Core Architecture
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### Module Structure
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The library is organized into several core modules, each handling specific aspects of the animation system:
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1. **Animation Module** (`animation/`)
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- Handles animation creation and management
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- Controls timing and transitions
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- Manages animation sequences
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2. **Camera Module** (`camera/`)
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- Manages viewport and rendering
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- Handles 3D perspective
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- Controls scene framing
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3. **Event Handler Module** (`event_handler/`)
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- Manages user interactions
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- Handles input events
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- Controls interactive elements
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4. **Mobject Module** (`mobject/`)
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- Core visual elements
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- Mathematical objects
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- Text and LaTeX rendering
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5. **Scene Module** (`scene/`)
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- Scene management
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- Animation playback
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- Output generation
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6. **Shaders Module** (`shaders/`)
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- OpenGL shader system
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- Custom visual effects
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- Advanced rendering
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7. **Utils Module** (`utils/`)
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- Utility functions
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- Mathematical operations
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- System integration
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## Module Interactions
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### Core Workflow
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1. **Scene Creation**
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- Scene module initializes the environment
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- Camera module sets up the viewport
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- Event handler module prepares for interaction
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2. **Mobject Management**
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- Mobjects are created and modified
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- Shaders are applied for rendering
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- Utils provide supporting functions
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3. **Animation Execution**
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- Animations are created and scheduled
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- Camera captures the scene
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- Event handler manages interactions
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4. **Output Generation**
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- Scene module coordinates rendering
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- Camera module finalizes frames
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- Utils handle file operations
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## Key Features
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### 1. Mathematical Visualization
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- Precise geometric transformations
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- Complex mathematical concepts
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- Interactive demonstrations
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### 2. Animation System
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- Smooth transitions
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- Complex sequences
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- Custom timing
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### 3. Rendering Capabilities
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- High-quality output
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- Custom shader effects
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- 3D support
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### 4. Interactive Features
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- User input handling
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- Real-time updates
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- Custom interactions
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## Module Dependencies
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```mermaid
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graph TD
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Scene[Scene Module] --> Animation[Animation Module]
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Scene --> Camera[Camera Module]
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Scene --> Mobject[Mobject Module]
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Scene --> EventHandler[Event Handler Module]
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Mobject --> Shaders[Shaders Module]
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Animation --> Utils[Utils Module]
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Camera --> Shaders
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EventHandler --> Utils
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```
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## Best Practices
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### 1. Scene Organization
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- Clear structure
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- Logical flow
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- Proper timing
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### 2. Animation Design
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- Smooth transitions
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- Appropriate pacing
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- Clear sequences
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### 3. Performance Optimization
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- Efficient rendering
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- Resource management
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- Cache utilization
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### 4. Code Organization
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- Modular design
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- Clear interfaces
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- Proper documentation
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## Example Workflow
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```python
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from manim import *
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class ExampleScene(Scene):
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def construct(self):
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# Create mobjects
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circle = Circle()
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square = Square()
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# Set up animation
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self.play(ShowCreation(circle))
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self.wait()
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# Transform
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self.play(Transform(circle, square))
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self.wait()
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# Clean up
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self.play(FadeOut(square))
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```
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## Module Documentation
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For detailed information about each module, refer to their respective documentation:
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1. [Animation Module](modules/animation.md)
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2. [Camera Module](modules/camera.md)
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3. [Event Handler Module](modules/event_handler.md)
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4. [Mobject Module](modules/mobject.md)
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5. [Scene Module](modules/scene.md)
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6. [Shaders Module](modules/shaders.md)
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7. [Utils Module](modules/utils.md)
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## Development Guidelines
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### 1. Code Style
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- Follow PEP 8
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- Use type hints
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- Document thoroughly
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### 2. Testing
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- Unit tests
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- Integration tests
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- Performance benchmarks
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### 3. Documentation
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- Clear examples
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- API references
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- Usage guides
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### 4. Version Control
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- Semantic versioning
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- Changelog maintenance
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- Branch management
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## Getting Started
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1. **Installation**
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```bash
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pip install manim
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```
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2. **Basic Usage**
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```python
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from manim import *
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class MyScene(Scene):
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def construct(self):
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# Your animation code here
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pass
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```
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3. **Running**
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```bash
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manim -pql scene.py MyScene
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```
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## Resources
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- [Official Documentation](https://docs.manim.community)
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- [GitHub Repository](https://github.com/ManimCommunity/manim)
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- [Community Forum](https://community.manim.community)
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- [Example Gallery](https://docs.manim.community/en/stable/examples.html)
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