3b1b-manim/manimlib/shaders/image/vert.glsl

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#version 330
uniform sampler2D Texture;
in vec3 point;
in vec2 im_coords;
in float opacity;
out vec2 v_im_coords;
out float v_opacity;
// Analog of import for manim only
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#INSERT get_gl_Position.glsl
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void main(){
v_im_coords = im_coords;
v_opacity = opacity;
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gl_Position = get_gl_Position(point);
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}