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305 lines
9.1 KiB
Python
305 lines
9.1 KiB
Python
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#!/usr/bin/env python
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import numpy as np
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import itertools as it
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import operator as op
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import sys
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import inspect
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from PIL import Image
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import cv2
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import random
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from scipy.spatial.distance import cdist
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from scipy import ndimage
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from helpers import *
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from mobject.tex_mobject import TexMobject, TextMobject
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from mobject import Mobject
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from mobject.image_mobject import \
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MobjectFromRegion, ImageMobject, MobjectFromPixelArray
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from animation.transform import \
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Transform, CounterclockwiseTransform, ApplyPointwiseFunction,\
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FadeIn, FadeOut, GrowFromCenter, ApplyFunction, ApplyMethod, \
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ShimmerIn
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from animation.simple_animations import \
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ShowCreation, Homotopy, PhaseFlow, ApplyToCenters, DelayByOrder
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from animation.playground import TurnInsideOut, Vibrate
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from topics.geometry import \
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Line, Circle, Square, Grid, Rectangle, Arrow, Dot, Point, \
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Arc
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from topics.characters import Randolph, Mathematician
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from topics.functions import ParametricFunction, FunctionGraph
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from topics.number_line import NumberPlane
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from region import Region, region_from_polygon_vertices
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from scene import Scene
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RANDY_SCALE_VAL = 0.3
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###########
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def wavify(mobject):
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tangent_vectors = mobject.points[1:]-mobject.points[:-1]
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lengths = np.apply_along_axis(
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np.linalg.norm, 1, tangent_vectors
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)
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thick_lengths = lengths.repeat(3).reshape((len(lengths), 3))
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unit_tangent_vectors = tangent_vectors/thick_lengths
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rot_matrix = np.transpose(rotation_matrix(np.pi/2, OUT))
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normal_vectors = np.dot(unit_tangent_vectors, rot_matrix)
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# total_length = np.sum(lengths)
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times = np.cumsum(lengths)
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nudge_sizes = 0.1*np.sin(2*np.pi*times)
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thick_nudge_sizes = nudge_sizes.repeat(3).reshape((len(nudge_sizes), 3))
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nudges = thick_nudge_sizes*normal_vectors
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result = mobject.copy()
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result.points[1:] += nudges
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return result
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###########
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class Cycloid(ParametricFunction):
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DEFAULT_CONFIG = {
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"point_a" : 6*LEFT+3*UP,
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"radius" : 2,
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"end_theta" : 3*np.pi/2,
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"density" : 5*DEFAULT_POINT_DENSITY_1D,
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"color" : BLUE_D
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}
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def __init__(self, **kwargs):
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digest_config(self, kwargs)
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ParametricFunction.__init__(self, self.pos_func, **kwargs)
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def pos_func(self, t):
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T = t*self.end_theta
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return self.point_a + self.radius * np.array([
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T - np.sin(T),
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np.cos(T) - 1,
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0
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])
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class LoopTheLoop(ParametricFunction):
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DEFAULT_CONFIG = {
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"color" : YELLOW_D,
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"density" : 20*DEFAULT_POINT_DENSITY_1D
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}
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def __init__(self, **kwargs):
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digest_config(self, kwargs)
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pre_func = lambda t : [
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t**3 - 1.5*t,
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t**2 + 0.6*(t**2 - 4)*(t**2 - 1),
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0
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]
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ParametricFunction.__init__(
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self,
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lambda t : pre_func(4*t-2),
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**kwargs
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)
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class PathSlidingScene(Scene):
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DEFAULT_CONFIG = {
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"gravity" : 3,
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"delta_t" : 0.05
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}
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def get_time_slices(self, points):
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dt_list = np.zeros(len(points))
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ds_list = np.apply_along_axis(
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np.linalg.norm,
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1,
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points[1:]-points[:-1]
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)
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delta_y_list = np.abs(points[0, 1] - points[1:,1])
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delta_y_list += 0.001*(delta_y_list == 0)
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v_list = self.gravity*np.sqrt(delta_y_list)
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dt_list[1:] = ds_list / v_list
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return np.cumsum(dt_list)
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def adjust_mobject_to_index(self, mobject, index, points):
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point_a, point_b = points[index-1], points[index]
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while np.all(point_a == point_b):
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index += 1
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point_b = points[index]
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theta = angle_of_vector(point_b - point_a)
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mobject.rotate(theta)
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mobject.shift(points[index])
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return mobject
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def slide(self, mobject, path, roll = False):
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points = path.points
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time_slices = self.get_time_slices(points)
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curr_t = 0
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last_index = 0
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curr_index = 1
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self.t_equals = TexMobject("t = ")
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self.t_equals.shift(3.5*UP+4*RIGHT)
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self.add(self.t_equals)
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while curr_index < len(points):
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self.slider = mobject.copy()
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self.adjust_mobject_to_index(
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self.slider, curr_index, points
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)
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if roll:
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distance = np.linalg.norm(
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points[curr_index] - points[last_index]
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)
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self.roll(mobject, distance)
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self.add(self.slider)
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self.write_time(curr_t)
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self.dither(self.frame_duration)
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self.remove(self.slider)
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curr_t += self.delta_t
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last_index = curr_index
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while time_slices[curr_index] < curr_t:
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curr_index += 1
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if curr_index == len(points):
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break
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self.add(self.slider)
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self.dither()
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def write_time(self, time):
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if hasattr(self, "time_mob"):
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self.remove(self.time_mob)
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digits = map(TexMobject, "%.2f"%time)
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digits[0].next_to(self.t_equals, buff = 0.1)
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for left, right in zip(digits, digits[1:]):
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right.next_to(left, buff = 0.1, aligned_edge = DOWN)
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self.time_mob = Mobject(*digits)
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self.add(self.time_mob)
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def roll(self, mobject, arc_length):
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radius = mobject.get_width()/2
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theta = arc_length / radius
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mobject.rotate_in_place(-theta)
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class TryManyPaths(PathSlidingScene):
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def construct(self):
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randy = Randolph()
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randy.shift(-randy.get_bottom())
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self.slider = randy.copy()
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randy.scale(RANDY_SCALE_VAL)
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paths = self.get_paths()
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point_a = Dot(paths[0].points[0])
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point_b = Dot(paths[0].points[-1])
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A = TexMobject("A").next_to(point_a, LEFT)
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B = TexMobject("B").next_to(point_b, RIGHT)
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for point, tex in [(point_a, A), (point_b, B)]:
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self.play(ShowCreation(point))
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self.play(ShimmerIn(tex))
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self.dither()
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curr_path = None
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for path in paths:
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new_slider = self.adjust_mobject_to_index(
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randy.copy(), 1, path.points
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)
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if curr_path is None:
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curr_path = path
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self.play(ShowCreation(curr_path))
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else:
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self.play(Transform(curr_path, path))
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self.play(Transform(self.slider, new_slider))
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self.dither()
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self.remove(self.slider)
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self.slide(randy, curr_path)
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self.clear()
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self.add(point_a, point_b, A, B, curr_path)
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text = TextMobject("Which path is fastest?")
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text.to_edge(UP)
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self.play(ShimmerIn(text))
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for path in paths:
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self.play(Transform(
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curr_path, path,
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path_func = path_along_arc(np.pi/2),
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run_time = 3
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))
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def get_paths(self):
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sharp_corner = Mobject(
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Line(3*UP+LEFT, LEFT),
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Arc(angle = np.pi/2, start_angle = np.pi),
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Line(DOWN, DOWN+3*RIGHT)
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).ingest_sub_mobjects().highlight(GREEN)
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paths = [
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Line(7*LEFT, 7*RIGHT, color = RED_D),
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LoopTheLoop(),
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FunctionGraph(
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lambda x : 0.05*(x**2)+0.1*np.sin(2*x)
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),
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Arc(
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angle = np.pi/2,
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radius = 3,
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start_angle = 4
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),
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sharp_corner,
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FunctionGraph(
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lambda x : x**2,
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x_min = -3,
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x_max = 2,
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density = 3*DEFAULT_POINT_DENSITY_1D
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)
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]
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cycloid = Cycloid()
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self.align_paths(paths, cycloid)
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return paths + [cycloid]
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def align_paths(self, paths, target_path):
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def path_displacement(path):
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return path.points[-1]-path.points[0]
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target = path_displacement(target_path)
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for path in paths:
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vect = path_displacement(path)
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path.scale(np.linalg.norm(target)/np.linalg.norm(vect))
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path.rotate(
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angle_of_vector(target) - \
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angle_of_vector(vect)
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)
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path.shift(target_path.points[0]-path.points[0])
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class RollingRandolph(PathSlidingScene):
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def construct(self):
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cycloid = Cycloid()
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point_a = Dot(cycloid.points[0])
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point_b = Dot(cycloid.points[-1])
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A = TexMobject("A").next_to(point_a, LEFT)
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B = TexMobject("B").next_to(point_b, RIGHT)
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randy = Randolph()
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randy.scale(RANDY_SCALE_VAL)
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randy.shift(-randy.get_bottom())
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self.add(point_a, point_b, A, B, cycloid)
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self.slide(randy, cycloid, roll = True)
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class SimplePhoton(Scene):
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def construct(self):
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photon = wavify(Cycloid())
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photon.highlight(YELLOW)
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shaddow = photon.copy().highlight(BLACK)
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self.play(
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ShowCreation(photon, rate_func = None),
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ShowCreation(
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shaddow,
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rate_func = lambda t : max(0, t-0.1)
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)
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)
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self.dither()
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